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In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Bright Lands, properly known as the Empire of the Bright Lands, is a dictatorial political state of the Flanaess.

HistoryEdit

GeographyEdit

The boundaries of the Bright Lands are contained entirely within the bounds of the Bright Desert. The Abbor Alz form the northern and eastern borders, while the Woolly Bay and the Sea of Gearnat form natural boundaries to the country's west and south.

PeopleEdit

PopulationEdit

As of 591 CY, the population of the Bright Lands totaled 26,500 persons, the vast majority (almost 80%) being humans of mainly Flan descent. Dwarves account for the next largest group, with the remainder of the population (barely 1%) consisting of mostly centaurs.

ReligionEdit

There is no state sponsored religion within the country. Among the Flan tribesmen, worship of Beory, Obad-Hai, and Pelor is most common. Geshtai and Istus are most popular with the few Paynim in the region, while a few scattered goblin tribes worship Maglubiyet and other deities of the goblin pantheon.

LanguagesEdit

The most widely-spoken languages in the Bright Lands are Flan and Ancient Suloise (by the native tribesmen), and various Baklunish dialects (by the Paynims).

GovernmentEdit

The Empire of the Bright Lands is a dictatorship with Rary of Ket as the head of state. The realm functions as a minor city-state administered from Rary's tower in the Brass Hills. Rary maintains his power with the assistance of Robilar, a powerful warrior who serves as commander of Rary's forces in the Empire.

HeraldryEdit

The state's coat of arms is blazoned thus: Gules, a gauntlet proper gripping a crescent or; on a chief azure three mullets argent.

EconomyEdit

ResourcesEdit

CurrencyEdit

The Bright Lands does not currently produce its own coinage.

TransportationEdit

MilitaryEdit

ReferencesEdit

  • Broadhurst, Creighton, Paul Looby, and Stuart Kerrigan. "The Brightlands" (Wizards of the Coast, 2004). Available online: [1]
  • Brown, Anne. Player's Guide (TSR, 1998).
  • Howery, David. "Ghazal." Dungeon #30 (TSR, 1991).
  • Mona, Erik. "Reflections in Silica: Sulm and Itar" (Wizards of the Coast, unpublished). Available online: [3]


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