Trade Wars Ship | |
---|---|
Constellation | |
Basic hold cost: | 10,000 |
Main drive cost: | 10,000 |
Computer cost: | 39,500 |
Ship hull cost: | 13,000 |
Ship base cost: | 72,500 |
Maximum figs per attack: | 2,000 |
Maximum holds: | 80 |
Initial holds: | 20 |
Maximum fighters: | 5,000 |
Turns per warp: | 3 |
Mine maximum: | 25 |
Genesis maximum: | 2 |
TransWarp drive: | No |
Transport range: | 6 |
Maximum shields: | 750 |
Offensive odds: | 1.4:1 |
Defensive odds: | 1.4:1 |
Beacon maximum: | 50 |
Long-range scanner: | Yes |
Planet scanner: | Yes |
Photon missiles: | No |
Trading efficiency factor: | 76 |
Safety rating: | 8,050 |
Total cost: | 71,840 |
The Constellation is a pocket battleship in the fictional TradeWars 2002 universe.
Faster than the Corellian Battleship, the Constellation is a similar vessel in many respects to the StarMaster. They have the same speed, maximum fighters, and combat odds. The main trade-off between the two ships is that the Constellation has a slightly higher trading efficiency, while the StarMaster can carry more than twice as many shields.
Like the T'Khasi Orion, the Constellation is usually overlooked in favor of ships with "extreme" characteristics, such as the:
- Corellian Battleship (extremely high combat odds)
- Corporate Flagship (extremely prestigious)
- Imperial StarShip (extremely powerful and versatile)
- Colonial Transport (extremely high capacity)
- Merchant Freighter (extremely high trading efficiency; extremely expendable)