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Dungeons & Dragons
Dndc-the ride
Entering the realm of Dungeons & Dragons on the magic dark ride.
Format Fantasy / Animation
Created by Dave Arneson & E. Gary Gygax (game)
Kevin Paul Coates
Mark Evanier
Dennis Marks
Presented by Marvel Productions
TSR
Voices of Willie Aames
Don Most
Katie Leigh
Adam Rich
Tonia Gayle Smith
Teddy Field
Sidney Miller
Peter Cullen
Frank Welker
Bob Holt
Country of origin Flag of the United States.svg United States
No. of episodes 27 (List of episodes)
Production
Executive
producer(s)
David H. DePatie
Lee Gunther
Margaret Loesch
Producer(s) Bob Richardson
Karl Geurs
Running time 24 minutes
Broadcast
Original channel CBS
Original run September 17 1983December 7 1985
External links
IMDb profile
TV.com summary

Dungeons & Dragons is an American animated television series, that was a co-production of Marvel Productions and TSR. Based on TSR's Dungeons & Dragons role-playing game, the show was popular in the US, and ran for three seasons on CBS. The show's story editors were Hank Saroyan and Steve Gerber, who both contributed episodes and had a firm hand in the writing of the series.

AppealEdit

Although aimed at a young audience as many animated series are, the show has distinctive plots, and was unusual - especially at the time - in children's television for the amount of ethical awareness and empathy displayed to and encouraged in the viewer. It is not unusual for protagonists to lose hope or break down in tears, only to be comforted by others or reinvigorated through good works. The level of violence was controversial for children's television at the time, and the script of one episode, "The Dragon's Graveyard", was almost shelved because the characters contemplated killing their nemesis, Venger.[1] In 1985, the National Coalition on Television Violence claimed it was the most violent show on network television. At least some of the criticism of the show was based not so much on its actual content, as its association with the Dungeons & Dragons franchise[citation needed] which had become highly controversial by the 1980s due to its supposedly occult content.

In 1987, the series premiered in France (under the name "Le Sourire du Dragon" — The Smile of the Dragon) and in the United Kingdom, satellite television channels were showing repeats at least into the late 1990s. In 1999, Saban Entertainment bought the Marvel Productions catalog, minus the Hasbro related series, including all the broadcast rights. Saban later merged with the Fox Entertainment Group, and for about six months, the Dungeons & Dragons cartoon was broadcast during the Saturday morning and weekday afternoon FoxKids time block. In August 2002, Disney acquired Fox & Saban and gained the broadcast rights to the cartoon; however, it had not been shown on any affiliated television channel until April 7 2006, when it was broadcast on Jetix on Toon Disney. BCI has recently acquired the DVD rights. The whole series is currently available on DVD in the United Kingdom and was released in the United States on DVD for the first time ever on December 5 2006.

PremiseEdit

Dndc-boarding the ride

The kids boarding the ride

The general premise of the show is that a group of children are pulled into the "Realm of Dungeons & Dragons" by taking a magical dark ride trip at a fairground. Invariably, the children wish most to return home, but often take detours to help people, or find that their fates are intertwined with the fate of others. Examples are Hank [The Eye of the Beholder; The Box];Shelia [Citadel of shadow]; Presto (The last llusion}; Eric {Day of the Dungeonmaster; Cave of the Fairy Dragons}; Diana {Child of the Stargazer}; Bobbie {The Girl who dreamed tomorrow} in which the kids have to defer going home to the greater good of helping others.

After arriving in the Realm, the children are a little out of place, but the Dungeon Master, named for the role of the referee in the role-playing game, appears assuming the role of their mentor, and gives them each clothing and magical paraphernalia to suit their abilities. The series bible orginal script had the kids boarding the ride but differed from the opening sequences in that the Kids were introduced to the ride by a mysterious carnival Barker who "closes" the ride after they board the D & D ride car and which also has the kids picking out their various Totems themselves-instead of being given to them by Dungeonmaster.

The original title sequence is a concise dramatization of the children's arrival in the Realm and the assignment of their respective character classes. The second season version begins with the ride, only to shift to a stylized action sequence with the children, more accustomed to the demands of the Realm, capably doing battle. This sequence was kept when the show was re-broadcast by Fox, but was shortened and remixed with different music. {The second season version opener also incorporated scenes from 2 episodes: The Girl who Dreamed Tommorrow and The Traitor]. The ending credit sequence was completely replaced by a generic closing credit sequence common to shows on the Fox network at the time. This is the version currently shown on Jetix in America. The U.S. DVD release uses both the original 1st Season opening and original ending for all the episodes, but still includes all the various openings and endings in the special features. A storyboard for the second season's introduction can be viewed here.


Main characters.The The main characters of the show are six friends, ranging from age 8 to 15, trying to find their way home. They are:Edit

D&Dhank

The ranger Hank

rHank, the Ranger (voice: Willie Aames):

At 15,[2] he is the oldest of the gang, along with Eric, and is a natural leader. He is the most level-headed, and his orders are not often questioned.

Hank is a Ranger, with a magical bow that shoots magical arrows of glowing energy. Besides occasional fighting, Hank often uses these glowing arrows to simply light a room, to activate switches out of reach, to span gaps, to create climbing ropes and swings, etc. Hank will do just about anything to save his friends -even going so far as to make a "deal" with Venger {The Traitor}; only twice does Hank fail as a leader: making the wrong decision trying to save Bobbi from Venger {"The Traitor"} and when he disobeys Dungeonmaster order against opening the Box of Balefire. { "The Dungeon at the Heart of Dawn"} It was Hank who saved the Kids from destroying themselves when they were all trapped in Vengers Maze of Darkness. {"The Girl who Dreamed tomorrow"} and has to make moral choices for the Kids-such as going back to the Realm to save both the Realm and Earth from Venger {"The Box"} and showing mercy to Venger {"The Dragon's Graveyard"}. Only once does his anger and frustration at not going home boil over into uncontrollable rage at Venger {"The Dragons Graveyard"}. Of all the Kids Venger feels Hank is his most personal enemy {The Dungeon at the Heart of Dawn}. His greatest fear is of his failure to be a leader {Quest of the Skelaton warrior}. {The Portugesse lWikipedia gives his name as Hank Grayson} Hank makes a cameo in Baldur's Gate II.


D&Deric

The cavalier Eric.

Eric, the Cavalier (voice: Don Most): Age 15, The cavalier is the spoiled child originating from a rich home. On the surface Eric is the big-mouthed coward of the show; a smart-alec who is always ready with a sarcastic comment or a dry one-liner at the most inopportune moment. However, these lines are the most humorous in the show; as well as being "cavalier" (in all likelihood a pun given his nature), Eric also fulfils the role of the comic relief character. Despite his egotism, selfishness, and snobbery, Eric is potentially also the most realistic character, complaining about the dire situations in which he is involved and voicing concerns which might be common to inhabitants of our world transplanted to the Realm. For a brief moment Eric shows a sedimental interest in flower appreciation {Beauty and the Bogbeast}. Eric apparently has a distant relationship with his father {City at the edge of midnight}. A running gag is Eric hatred and fear of the Realm-although several times he deceides to stay because 1} He is turned into a bogbeast {Beauty and the Bogbeast} 2} He almost becomes King of Zinn {Garden of Zinn} 3} He must fight Venger to help his friends {Day of the Dungeonmaster} 4) Venger is at his shoulder in the "real world" {THe Box} 5} To protect the Fairy Dragons {Cave of the Fairy Dragons}.

Despite his cowardice and reluctance, Eric has a well-hidden heroism, ("Day of the Dungeonmaster" ; "City at the Edge of Midnight" & "Winds of Darkness") and constantly saves his friends from danger with his magical shield, which can project a force field. ("Hall of Bones";"Valley of the Unicorns"; "The Dragons Graveyard";"The Girl who Dreamed Tomorrow"]-something that he himself acknowledges is what he is expert at {"The Time Lost"}. Sometimes he is the one who generates a decisive idea-in one typical episode Hank and Bobby are astonished at one of Eric ideas actually working-although true to form it backfires into disaster {"Odyssey of the Twelfth Talisman"}. In an earlier episode Eric serves as a reluctant general leading a group of creatures into battle to free their tribe from enslavement {Beauty and the Bogbeast}. In another episode, he is even ready to sacrifice his own life and safety in exchange for sending his friends back home. {"Day of the Dungeon Master"}. Once it was Eric who saved the Day by bluffing Venger's Orc army into making them think it was Presto who vanquished the demodragon {Instead of Dragonbane} {"Treasure of Tardess"}. A running gag is Eric trying and failing to take over Hanks leadership; ironically once Eric does take over as leader-after Hank is kidnapped by the darkling demon-yet Eric does his best to save Hank to become the leader again! {"Winds of Darkness"} By the 22nd episode although Eric still wishes despartly to escape the Realm, his self confidence in dealing with magicial creatures has grown where he refers to himself and his friends as "Old Professionals"! {"Dungeon at the Heart of dawn}. In "Cave of the Fairy Dragons" he relucktanly smashs a Magic Mirror portal so as to ensure the escape of the fairy dragons from a greedy king. He and Bobbie tease one another with insulting nicknames-although the nearest they ever come to physical blows is when they both almost totally fall under the influence of Venger's Maze of Darkness {The Girl Who dreamed Tomorrow}. During his time in the Realm, he makes just one friend-an orphan whose sarcasm and one-upmanship match Eric's remarks! {"Odyessy of the Twelfth Talisman"}. Throughout the series there is a sutle change to Eric character-in "Garden of Zinn" he consented to stay in the Realm with an offer of Kingship and riches; by the time of "Cave of the Fiary Dragons" he is more interested in going home then the Fiary Dragons treasury; in "Day of the Dungeonmaster" he risks both his life and a chanace to get home in order for his friends to escape Venger; when Bobbi ["City at the Edge of Midnight"] and Hank ["Winds of Darkness"] are kidnapped by demons-its Eric who charges forward to rescue them!. Of all the Kids Eric both hates the Realm {'Beauty and the Beast"}} and is most afraid of Venger {"The Box"; "The Dungeon at the Heart of Dawn"}. {The Portugesse Wikipedia gives his full name as Eric Montgomery} His greatest fear is ridicule, dovetailing with both his insulting demeanor and his use of a shield{"Quest of the Skelaton Warrior"]..

Series developer Mark Evanier revealed that Eric's contrary nature was mandated by parents groups and consultants to push the then dominant pro-social moral for cartoons of "The group is always right…the complainer is always wrong.[3]


D&Ddiana

The acrobat Diana

Diana, the Acrobat (voice: Tonya Gail Smith):

Diana is 14.[2] She is an acrobat, and an outspoken and tomboyish member of the group. She is skilled at handling animals, and is a self-assured, confident person. She keeps calm in perilous situations and is able to connect with each of the group. She is often the one most likely to be able to counter one of Eric's sarcastic comments. These qualities make her the natural leader in the absence of Hank. It is mentioned that Diana was chosen as the acrobat because in her real world she is an natural Olympic-level gymnastics practitioner. Diana has a magical, telescopic pole (sometimes called a javelin) that can be used for vaulting, spanning gaps, etc., which complements her natural acrobatic talents. It can extend to any length she needs and can mend itself, if broken into separate pieces, upon their contact. In the third-season episode "Child of the Stargazer", Diana falls in love with a boy from the Realm named Kosar. It is also revealed that her father is an astronomer. Another episode tells that her brother is a military pilot {"The Time Lost"}. Thrice Diana shows deep fear: Becoming old {"Quest of the Skelaton Warrior"} confronting the ultimate evil/doom {"Dungeon at the Heart of Dawn"} and at the realization of non-existence {"The Time Lost"}. Of all the Kids Diana is the most outspoken and lets no one forget that-neither Venger who tried to capture Terri {"The Girl who dreamed tomorrow"} nor King Veron who tried to steal the fairie dragons treasure {"Cave of the Fairie Dragons"}{The Portugesse Wikipedia gives her full name as Diana Curry} Her hidden fear is becoming dependent In old age. {"Quest of the Skelaton warrior"}

D&Dpresto

The wizard Presto

Presto, the Magician (voice: Adam Rich):

Albert, age 14 better known as Presto,.[2] is the wizard. Presto fulfilles a role of the well-meaning, diligent, but hopeless magician. He is something of a caricature of the stereotypical "nerd" figure prevalent in early 1980s comedies. He suffers from low self-confidence and nervousness, which manifests in the use of his magical hat.-along with Eric he is also Comic relief! He is able to pull an endless succession of various tools from it; but often these will be, or appear to be, of little use. Examples include his use of a working fire hose against a lava dragon, a weed-killer against a Shambling Mound, and an electric fan against giant hornets. There are also numerous instances when the whole group is in danger, whereupon Presto will draw from his hat precisely what is needed by which save all his friends. The often comic incidence are attributed to the premise that Presto is young and still coming into his own power ("The Last Illusion"). The user must know what he/she wants when reaching into the magic hat; as a result, Presto's indecisiveness tends to sabotage his results-for example when Presto tries to conjure up turkey sandwiches for the kids to eat-real live turkeys come out of his hat ! {"The Night of no tomorrow"}. Other examples of Presto's goofyness with magic: trying to banish snail monsters from his sight-the magic materializes a bucket over his head so he cant see them! {"Eye of the beholder"}; when he nearly pulls a fire breathing dragon out of his hat {"Hall of Bones"]{shades of Bullwinkle J Moose hat trick {!} or when he squirts himself in the face with a fire hose {"Servant of Evil"};in one comic relief episode Presto "saving" his friends from Orcs results in them being trapped in a Giant's castle where they have to run for their lives from a monster and where Eric and Shelia are forced to ride mechanical dragons for the nasty Giant's amusement -there is a great line by Presto:" Great Presto, first you loose your friends and then Uni. Some magician you are-Why don't you do everyone a favor and make yourself disappear?"{"P-R-E-S-T-O Spells Disaster"}. In the 2nd season episode "City at the Edge of Midnight" it is shown that he was nicknamed Presto even before coming to the magical Realm, and implies that he was constantly trying to show people magic tricks that did not work, relating his past to the present difficulties he experiences when using his hat. However when he can focus he can use his magic very well-such as defeating the skeleton wizard and pinning Vengers hands to a wall in the Dragons Graveyard or shrinking the beanstalk and giant down to atomic size {"P-R-E-S-T-O Spells Disaster"}. Although like the rest of the kids, Presto does wish to leave the Realm{"The Dragons Graveyard"} he -{similar to the Diana and Bobbie stories} finds his soulmate the illusionist girl Varla {"The Last Illusion"}. and becomes a good friend with the Fairie dragon Amber {"Cave of the Fairie Dragons"}. Of all the kids Presto has the strongest magic totem which is usually negated by his nerveousness/inexperience. Ironically Presto and dragons figure in both the premire {"The Night of No Tomorrow"} and the finale episodes of the series{ "Cave of the Fairie Dragons"}. {The Portugesse Wikiapedia gives his full name as Albert Sidney}Without his spectacles, Presto is helpless; therefore his fear of losing them is very great. {Quest of the Skelaton Warrior}

D&Dsheila

The thief Sheila

Sheila, the Thief (voice: Katie Leigh):

As the thief, {Spanish and South American versions of Dungeons and Dragons call her an illusionist instead of Thief]Sheila has a magical cloak that, when the hood is raised over her head, makes her invisible. This cloak also has, at times, enabled her to teleport over short distances. {allegedly one abilty not shown in the adventures was the concept of the cloak giving her the abilty to pass through walls}. Once she accidently came into contact with Dungeonmaster magic which gave her the abilty to understand Fairy language. ["In Search of the Dungeonmaster']. At 13, she is Bobby's older sister and therefore very protective of him. A running gag is that of Shelia either riding with or being saved by Hank {"The Night of no Tomorrow"; "Valley of the Unicorns", "The Box"}. Likewise while Dungeonmaster refers to the kids by their role-playing names, Shelia is only called "The Thief" by Dungeonmaster at the beginning of each episode introduction.

Her compassion and friendliness have made her several friends in the Realm, as in the episode Citadel of Darkness wherein she befriends Venger's younger sister Karena and converts her to good and is a friend to an abducted child in the episode " City at the edge of midnight". In the "Garden of Zinn" she politely declines an offer to be Queen of Zinn. She is daring enough to trick her enemies, such as wrapping an Orc within his own whip ["Prison without Walls"] or by driving a band of Venger's lizard men and bullywugs against each other. {"The Girl who dreamed Tomorrow"}. Three instances when she must act as a thief is when she takes the kids weopons back from Vengers orcs {"In search of the Dungeonmaster"}; when she takes the skeleton warrior sword {"Quest of the Skelaton Warrior"}; and when she retrives magic rings {"Citadel of Shadow"}. A running gag is Shelia having to "steal" Bobby {and once Eric{!} from dangerous situations! Shelia is usually sensible, somewhat shy, kind, and friendly, but of all the kids she is the one most offen plagued by both self-doubt and fear {"Citadal of shadow"}. Her personal name "Shelia" in the Irish language means "Blind" {i.e. cant see}--ironic siince Shelia suffers from monophobia as her greatest fear is to be totally alone, making her invisibility cloak, with which she can be ignored even in a crowd, a somewhat ironic accoutrement. {Quest of the Skelaton Warrior} {The Portugesse Wikipedia gives her full nam e as Shelia O'Brian}

D&Dbobby

The barbarian Bobby

Bobby, the Barbarian (voice: Ted Field III):

At 8 years old[2], Bobby is the youngest member of the team. He celebrates his birthday in "Servant of Evil", which is apparently his 9th as in a later episode he says his age is almost 10 in the first season episode "The Lost Children". He is the barbarian, as indicated by his fur pants and boots, horned helmet, and cross belt harness. He wields a magic club that can produce shockwaves when he strikes the ground. He is Sheila's younger brother; in contrast to her, Bobby is impulsive and ready to run headlong into battle, even against physically superior enemies-although the fact of being separated from family and friends is too much for him and he has a emotional breakdown {"The Dragons Graveyard".} Other emotional traumas for Bobby is Uni being badly hurt {"Valley of the Unicorns; The Dragons Graveyard"}; four times nearly getting killed in the Realm{"Hall of Bones";"The Traitor"; "Garden of Zinn"; "The Dungeon at the Heart of dawn"} ;nearly losing Shelia {"Quest of the Skelaton Warrior"} and losing his soulmate Terri {"The Girl who dreamed tomorrow"}. Through the series there is a change to his character- in "The Lost Children" he disdains to fight one of the lost children-since she is a girl; after making a rude condensending remark toward Terri, Shelia scolds him after which he begins to bond with her-even to putting his life at risk to save hers {"The Girl who dreamed Tomorrow"} Of all the kids Bobby feels the deepest hatred and anger toward Venger whose actions hurt those whom Bobby cares about the most- such as when Shelia and the injured Uni are put in mortal and deadly danger {"The dragons Graveyard"} or when Terri is almost made a captive {"The Girl who dreamed tomorrow"}. He has a close relationship with Uni. His greatest fear is of becoming a helpless baby {"Quest of the Skelaton Warrior"}.{The Portgesse Wikipedia gives his full name Robert O'Brian} Bobby also makes a cameo in Baldur's Gate II.

D&Duni

The tag-a-long pet unicorn

Uni, the Unicorn (voice: Frank Welker):

Bobby's baby pet unicorn, which he discovers in the first episode and retains as his companion throughout the show. She has the ability to speak, though her words are not quite discernible; she usually is heard echoing Bobby when she agrees to his opinions.

Uni is cute and mostly helpless, and becomes the victim in need of rescue from distress in some episodes, although she can also be helpful in some situations, such as when she helps guide Presto when he is separated from the others in the episode "P-R-E-S-T-O Spells Disaster." In addition, although she is rarely seen using it {"Valley of the Unicorns"; "Prison without Walls"}, Uni has the ability to teleport once per day, although this ability is not revealed until the fourth episode. Without her horn she becomes very weak. Likewise all Unicorns are connected myistly through their horns-when the horn of one is restored-the rest are also restored as well. There are only about 20 Unicorns surviving in the Realm-although counting Uni and the chief unicorn Silvermane-only about 8 are seen in the episode {"Valley of the Unicorns"}. Besides Venger and Keleek, natural enemies of Unicorns are Orcs {"In Search of The Dungeonmaster"; "P-R-E-S-T-O Spells Disaster"}

While adult unicorns whinny like horses, Uni bleats like a goat, perhaps because she is still a filly. On those rare occasions when Bobby and the others approach returning to Earth, Uni can be seen running with the kids to the amusement park portal {"The Dragons Graveyard"; "The Girl who dreamed tomorrow"} and once actually goes to the kids real world {"Beauty and the Bogbeast'}; however Uni going into the kids world is a connunity error, since other episodes make it clear that Uni must regrettably be left behind, because it is made clear that she can not survive away from the Realm.{ "The Eye of the beholder", "Day of the dungeonmaster" and "The Box".} The contradiction may be explained in "Beauty and the Bogbeast", that she may not have stayed long enough to suffer any ill effects.


Dndc-dungeon master

The all powerful Dungeon Master

Dungeon Master (voice: Sidney Miller):

The group's friend and mentor, who provides important advice and help, but often in a cryptic way that would not make sense until the team has completed the quest of each episode. It is Dungeon Master who supplied the companions with their weapons and clues for their numerous opportunities to return home. As the series progresses, from his repeated displays of power, it begins to seem possible and later, even probable, that Dungeon Master could easily return the companions home himself. This suspicion is confirmed in the scripted, but unmade, series finale "Requiem", wherein Dungeon Master does just that, without any difficulty. It thus appears that all the quests on which Dungeon Master sends the children are, in reality, ways for him to use them to right injustices, as well as provide them with invaluable character-building experiences.

Dungeon Master eventually reveals that he is Venger's father. He convinces the children not to leave the Realm, with the hope of saving Venger (and younger daughter Kareena) from themselves. When the spell on Venger is broken and he is no longer evil, there was a unresolved cliffhanger ending with the children presented with a choice: they can either return home or stay and combat evil. {This cliffhanger ending was written with two possibilities in mind: either the series/finale cancellation of the series or a renewal of the series for a 4th season of adventures-in which case the kids do not yet go home but end up combating evil in another realm only without Dungeonmaster to guide them or Venger to be their main adversary!}


Dndc-venger

The evil genius Venger

Venger, Force of Evil (voice: Peter Cullen):

The main antagonist and Dungeon Master's son (as revealed in the episode "The Dragon's Graveyard" and again in the unmade episode "Requiem"), Venger is an evil wizard who seeks to use the children's magical weapons to bolster his power. Though described as an evil force, comparable to the devil, it is occasionally hinted that he was once good, but fell under a corrupting influence. This is later revealed to be true in the finale "Requiem", where Venger is eventually restored to his former self. He has one horn (placed as if to suggest the absence of a second), powerful magic, and powerful minions, most notably Shadow Demon. His voice is deep and has an artificial reverberation (reminiscent of Darth Vader's). To Conquer the Realm Venger must do three things: destroy the Dungeonmaster and the Kids {"The Dungeon at the Heart of Dawn"]; and aquire the kids toetems/weopons {"Hall of Bones"; "The Box";"The Dragons Graveyard"} and use the toetems to conquer Tiamat ["Hall of Bones"]. He has been a evil wizard for at least 1,000 years {"The Night of no tomorrow"; "The Treasure of Tardos; The Girl who dreamed Tomorrow"}. Venger is far from invincible and is often thwarted by the kids-he hates them not just because they have the weopons he needs to conquer both Tiamat and the Realm but also because they are "pure of heart". {"Quest of the Skelaton Warrior"}. In one of the grimmist dialoges of the series Venger warns the kids to expect no favors the next time they meet; when the kids afrim this in reply, Venger replys "SO BE It"{"Treasure of Tardess"} A running theme is Venger doing his worst to destroy the Kids- from giving them a "choice" of being killed by a spider monster or of falling forever down a bottemless pit {"Hall of Bones"} to nearly turning them into living skelatons {"Quest of the Skelaton Warrior"} to trapping them either in a iceberg forever {"The Dragons Graveyard"} or in a another world {"The Box"} or tricking them into being destroyed by demodragon {"Treasure of Tardess"} or by trying to erase their very existence {"The Time lost"}. In "The Dungeon at the Heart of Dawn," it is revealed that Venger's master is He Whose Name Cannot Be Spoken who was summoned when the Box of Balfire was opened and is a terror on other worlds {Dungeonmaster's last words in that episode imply that he and the kids will face the nameless evil in the future} . Although enemies, at least twice the kids-remembering Dungeonmaster's advice-have to temporally ally themselves with Venger {"Valley of the Unicorns" & "Treasure of Tardess"}. The only organic substance that can defeat Venger is red heartstones {"The Traitor"}.In magical duels Venger has lost to Dungeonmaster {"Eye of the Beholder"; "In search of the Dungeonmaster"}; Eric {"Day of the Dungeonmaster"} ; Presto {"The dragons Graveyard"}; Korlock {"Odyessey of the Twelfth Talisman"} and Karena {"Citadel of Shadow"}. As the main villain of the series, Venger appears in 20 of the 27 adventures-excepting episodes 6, 10,13,16,21,26,27.


Karena (voice: Jennifer Darling[?])

She is Dungeonmaster daughter and Venger's sister. Eons before she was enguaged in a power struggle with her brother who imprisioned her in a cave and hid from her two magical rings-her personal Ring of the Heart and the Ring of the Mind; Shelia frees Karena and retrives her personal ring for her-not knowing that Karena has been corrupted by evil -although not to the extent Venger has been. Together both of the Rings can either open a portal home for the kids-or be used for absolute magical power. After a power struggle with Venger, Karena "vanquished" her brother until she loses her ring to Shelia; Venger reforms himself and is about to destroy Karena until she is freed by Shelia-who gives up the chance to use the rings to go home. Shelia uses both of the rings to imprisoned Venger in a force field; the Ring of the Mind is lost; the Ring of the Heart is retained by Karena-who is redeemed from evil by Shelia's friendship {her "bat wings" of evil disappear when she turns from evil}. Only appeared in the episode "Citadel of Shadow".


Shadow Demon (voiced by Bob Holt} A shadow demon who spies on the Kids on behalf of Venger.

{
Dndc-venger

Venger on Nightmare

Nightmare {voice: Frank Welker{?}

This magical demonic horse is Venger's faithful steed. With two horns and fire red hoofs, mouth and eyes it carries Venger anywhere in the Realm -even through Zandora's Box {"The Box"}.{ In one comic relief moment in "The Box" when Eric deceides to stay in the real world instead of going back to the Realm, Eric changes his mind after he looks straight at "Nightmare"!} At least thrice it has been "dissolved" with Venger {"The Eye of the Beholder; "Quest of the Skelaton Warrior"; "The Time Lost"}


Dndc-tiamat

Tiamat the multi-headed dragon

Tiamat (voice: Frank Welker):

Venger's arch-rival is a fearsome dragon with a screeching voice and five heads. Although Venger and the children both avoid Tiamat, the children make a deal with her in "The Dragon's Graveyard" to thwart Venger. The only things that can defeat her are the kids totems used together {"Hall of Bones"] and also the plant Dragonbane {"Treasure of Tardoss"}.Tiamat's five heads correspond to the five types of chromatic dragon in the Dungeons & Dragons game, whence she originated as a monster. Her five heads{red;white;blue;black,green} exhale fire, ice, bolts of lightning, acid, and streams of poisonous gas, respectively. She is named after the Tiamat of Babylonian mythology. Tiamat lives in the Dragon's Graveyard, a sacred place where only the most ancient of dragons go to die. She dutifully guards the bones of the ancestral dragons, as well as the magic weapons stored there, from greedy creatures that would use them for their own ends. Somehow, Dungeon Master was able to convince her to release five of the weapons into his care. Besides the 1st season introduction, she makes about five appearences in the 27 episodes[episodes 1,3,11,19,20]. Although promotional blurbs for the series show the kids fighting Tiamat, the kids only confront the Dragon queen twice ["The Night of no Tomorrow" "The Dragons Graveyard"] ; Tiamat main quarrel is with Venger. The noncannical Baldur's Gate II makes the claim that the kids were destroyed by Tiamat.

Episode & plot guideEdit

http://annex.wikia.com/wiki/Dungeons_%26_Dragons_TV_series_episode_list

D&DCartoonCast

Cast -
Bottom Row: Ted Field III, Frank Welker, Sidney Miller
Second Row: Don Most (with beard), Adam Rich (far right)
Third Row: Peter Cullen, Katie Leigh, Tonya Gail Smith
Top: Director Hank Saroyan, Willie Aames

AwardsEdit

Theme songEdit

The cartoon ran in the United Kingdom and United States with an instrumental theme; however, in France it ran with the song "Le Sourire du Dragon" sung by Dorothée; in Spain, the theme song "Dragones y Mazmorras" ("Dragons and Dungeons") sung by Dulces became very popular.

In other countries, it also ran with a local translation of this song. However, in Brazil, due to a change in character roles, the lyrics are altered.

ToysEdit

A Dungeons & Dragons toyline was produced by LJN in 1983.[4], including original characters such as Warduke, Strongheart the Paladin or the evil Wizard Kelek that would later appear in campaigns for the role-playing game. None of the main characters from the TV series was included in the toyline, but a connection does exist, as Warduke, Strongheart and several characters from the toyline occasionally guest-starred in some episodes of the series. Only in Spain and Portugal were produced PVC figures of the main cast (Hank, Sheila, etc.)[5][6].

DVDEdit

Dungeons and Dragons

The Complete Series - United States

DVDs of the series were released in the UK (Region 2) in 2004. The US Region 1 DVDs were released on December 5, 2006.

UK - From the Contender Entertainment Group

  • Dungeons & Dragons — The Complete Animated Series
  • Dungeons & Dragons volume 1
  • Dungeons & Dragons volume 2
  • Dungeons & Dragons volume 3
  • Dungeons & Dragons volume 4

US - From BCI Eclipse

  • Dungeons & Dragons — The Complete Series
  • The pilot episode (Disc 1) has commentary from the creative team that provides insight about making the series and also some of the difficulties encountered with anti-D&D groups.

There are differences between both releases. The US DVD release is notable for having a specially created audio of the final episode that was never made (this is not available on the UK DVD). Likewise a booklet was created for the US release which the UK one does not have. The US release, however, is also notable for having had some music alterations for some of the episodes for copyright reasons, or so Disney claims. This has been done by replacing the original score for the affected episodes with various instrumental tracks from other episodes of the series plus a few from other sources. The UK release however does not suffer from this and all of the original music scores are still intact in the episodes. Why the UK is not affected by the change, but the US version is, is a subject of debate.

Differences with the RPGEdit

The "Dungeon Master" appears as a gnome-like character who interacts physically with the leading characters, acting as a mentor and having wizardly or godlike powers. The Dungeon Master could as a result, in some rare instances, also be hurt or threatened in the show. The DM of an RPG does not have a physical manifestation or character representing him/herself in the game, but instead acts out the parts of Non-Player-Characters & Monsters, and gives descriptions of the player's physical surroundings, while acting as a referee. The film character of Dungeon Master is a play on RPG refereeing, in that Dungeon Master personifies jokes and familiar tropes to DM's of RPG gaming. Dungeon Master controls the world around the characters; his son plays the arch-evil NPC, Venger. When the party complains he teasingly offers them a way home, much like an RPG DM suggesting that now is time to end a D&D session; but something always comes up to keep the game going. The mysterious appearances of Dungeon Master in the cartoon may be inspired by the occasional instances in RPG D&D where the DM breaks the fourth wall, or ceases to act merely as a narrator and directly gives hints or guidance to players who were close to dooming their characters.

Most D&D games have characters whose origins are in the world they exist, such as Greyhawk, or Blackmoor, or the Forgotten Realms (the third of which was created after the series ended). In the show, the protagonists were children from Earth who were transported to "The Realm" (which has no specific name in this series). The cartoon characters are like D&D reflections of the ordinary humans who rode the dark ride at the start of the series. Each character's personality is a derivative of their real-world personality. In an RPG this would be considered poor role-playing as the purpose is to play a character different from yourself. Thus, the premise of the cartoon is a send-up on role-playing gaming, where normal people transport themselves (in their minds) to another world, to act out a character. Alternatively, the concept was simply a way of creating characters with whom kids could empathize in a Saturday morning cartoon.

There are several appearances of creatures true to the game. Purple Worms, and other creatures were often accurately depicted in the show, clearly drawing inspiration from art within such books as the Monster Manual. At times, however, the monsters differed from their game descriptions. One case was the Beholder. In the game, a beholder has different powers for each eye, but during the in-show appearance of "Eye of the Beholder", the beholder used generic energy blasts and "force tentacles".

The US Complete Series DVD release has packaged inside a 30-page hardcover minibook entitled "Dungeons & Dragons Animated Series Handbook", which was prepared by Wizards of the Coast as an adaptation of the animated series to D&D 3.5 paper & pen rules. The handbook includes an adventure, "Beneath the Blade of Sword Mountain", that serves as a prequel to the Animated Series episode "The Dragon's Graveyard". The book also outlines the D&D statistics of the main characters of the Animated Series (along with Venger and Shadow Demon), and rules for their items of power--although, the adaptations do not include exact power conversions from the series. For example, Hank's Energy Bow can fire energy arrows (which are treated as Magic Missiles), but there is no mention in the converted rules of his ability to warp that energy into the energy rope constructs seen many times in the series.

A magic hat is usually not the source of a wizard's spell powers in the game (verbal and material components may be required). Presto's magic hat is derived from a blend of legerdemain archetypy and the pointed wizard's hats depicted in fantasy art and literature. In the game, a wizard memorizes specific known spells and calls for which spell he wishes to cast in any given scenario, whereas Presto does magic by saying a rhyme and pulling randomly related results out of his hat. Since Presto could not cast spells without his hat, one might conclude that the hat was either a sort of focus or material component; it is more likely a magical item unto itself, perhaps with a flexible series of command words, with results as random as the dangerously powerful Deck of Many Things or wand of wonder. If all of the power was indeed in the hat (and Presto seemed to have little control over the results), in the RPG Presto would in fact not need to be a "wizard", but could have been any 1st level character with magical item use such as a Rogue, using the Use Magic Item skill (3.0 or 3.5 edition game rules).

Broadcast historyEdit

Template:Unreferencedsection Flag of the United States.svg United States

Flag of the United Kingdom.svg United Kingdom

Flag of Hong Kong.svg Hong Kong

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ReferencesEdit

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External linksEdit

FansitesEdit

es:Dungeons & Dragons (serie animada)

fr:Le Sourire du dragon nl:Dungeons & Dragons (tekenfilm) ja:ダンジョンズ&ドラゴンズ (アニメ) pt:Dungeons & Dragons (série) zh:亞空大作戰

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