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Trade Wars Ship
Interdictor
Interdictor Cruiser
Basic hold cost: 5,000
Main drive cost: 50,000
Computer cost: 380,000
Ship hull cost: 104,000
Ship base cost: 539,000
Maximum figs per attack: 15,000
Maximum holds: 40
Initial holds: 10
Maximum fighters: 100,000
Turns per warp: 15
Mine maximum: 200
Genesis maximum: 20
TransWarp drive: No
Transport range: 20
Maximum shields: 4,000
Offensive odds: 1.2:1
Defensive odds: 1.2:1
Beacon maximum: 100
Long-range scanner: Yes
Planet scanner: Yes
Photon missiles: No
Trading efficiency factor: 5
Safety rating: 124,800
Total cost: 586,170

The Interdictor Cruiser is the only ship in the fictional TradeWars 2002 universe to have an interdictor generator. This device prevents any ship from leaving the sector once it is in battle with the Cruiser. Since enemy ships tends to flee as their defenses are worn down, this capability is useful for capturing ships, especially the Ferrengi Scorpion. The Cruisers combat odds are above average, and it carries a massive number of fighters and shields; this makes it useful for invasions. The Cruiser's main weaknesses are its slowness and the fact that it can't land on planets.

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