Forgotten Realms vs. core D&DEdit
The deities of other Dungeons & Dragons campaign settings, including those of the default (or "core") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principle deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity.
Deities are included in this list only when documented in a Forgotten Realms-specific source or otherwise clearly indicated as existing in the setting. For deities in the core setting, see List of deities of Dungeons & Dragons.
Ao is the Overdeity of the Forgotten Realms. He alone can allow new deities to join the pantheons of Forgotten Realms. However, he does not have mortal worshippers or grant spells, interacting with mortals only during the most unusual of circumstances, such as the Time of Troubles. Though it is made to seem that even Lord Ao has his own master at the end of The Avatar Series.
The Faerûnian pantheon includes most deities worshipped by humans in Faerûn, the continent that forms the primary focus of the Forgotten Realms campaign setting. Many deities in this pantheon originated in separate human cultural pantheons which have since blended and combined, while others are mortals ascended to divinity or arrivals to Abeir-Toril from other worlds or settings through magical means.
- Ao: Overgod
- Akadi:(Neutral) Goddess of elemental air, movement, speed, flying creatures
- Teylas (aspect of Akadi): God of sky and storms for the Horde
- Bane: God of hatred, tyranny, fear
- Chauntea (also called Bhalla and Jannath): Goddess of agriculture, farmers, gardeners, summer
- Cyric (possibly also called N'asr): God of murder, lies, intrigue, strife, deception, illusion
- Grumbar: God of elemental earth, solidity, changelessness, oaths
- Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde
- Istishia: God of elemental water, purification, wetness
- Kelemvor (possibly also called N'asr): God of death, the dead
- Kossuth: God of elemental fire, purification through fire
- Lathander: God of spring, dawn, birth, youth, vitality, athletics
- Mystra (also called Hidden One): Goddess of magic, spells, the Weave
- Oghma (also called Curna): God of knowledge, invention, inspiration, bards
- Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark
- Silvanus: God of wild nature, druids
- Sune: Goddess of beauty, love, passion
- Talos (also called Bhaelros and Kozah): God of storms, destruction, rebellion, conflagrations, earthquakes, vortices
- Tempus: God of war, battle, warriors
- Tyr: God of justice
- Ubtao: God of creation, jungles, Chult, the Chultans, dinosaurs
- Beshaba: Goddess of random mischief, misfortune, bad luck, accidents
- Gond (also called Zionel): God of artifice, craft, construction, smithwork
- Helm: God of guardians, protectors, protection
- Ilmater: God of endurance, suffering, martyrdom, perseverance
- Lolth: Goddess of Drow, Spiders, Darkness, and Assassination
- Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
- Selûne (also called Bright Nydra, Elah, and Lucha): Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
- Tymora: Goddess of good fortune, skill, victory, adventurers
- Umberlee: Goddess of oceans, currents, waves, sea winds
- Auril: Goddess of cold, winter
- Azuth: God of wizards, mages, spellcasters in general
- Deneir: God of glyphs, images, literature, scribes, cartography
- Eldath: Goddess of quiet places, springs, pools, peace, waterfalls
- Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
- Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
- Malar: God of hunters, stalking, bloodlust, evil lycanthropes
- Mask: God of thieves, thievery, shadows,
- Milil: God of poetry, song, eloquence
- Shaundakul: God of wind, portals, travel, exploration, caravans
- Talona: Goddess of disease, poison
- Sss'thasine'ss (aspect of Talona): venomous creatures
- Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
- Torm: God of duty, loyalty, obedience, paladins
- Waukeen: Goddess of trade, money, wealth
- Finder Wyvernspur: God of the cycle of life, transformation of art, saurials
- Garagos (also called Targus): God of war, skill-at-arms, destruction, plunder
- Gargauth: God of betrayal, cruelty, political corruption, powerbrokers
- Gwaeron Windstrom: God of tracking, rangers of the North
- Hoar (also called Assuran): God of revenge, retribution, poetic justice
- Jergal: God of fatalism, proper burial, guardian of tombs
- Lurue: Goddess of talking beasts, intelligent nonhumanoid creatures
- Nobanion: God of royalty, lions and feline beasts, good beasts
- Red Knight: Goddess of strategy, planning, tactics
- Savras: God of divination, fate, truth
- Sharess (also called Bast): Goddess of hedonism, sensual fulfillment, festhalls, cats
- Shiallia: Goddess of woodland glades, woodland fertility, the High Forest, Neverwinter Wood
- Siamorphe: Goddess of nobles, rightful rule of nobility, human royalty
- Ulutiu: God of glaciers, polar environments, Arctic dwellers
- Uthgar: God of the Uthgardt barbarian tribes, physical strength
- Black Lion (totem of Uthgar)
- Black Raven (totem of Uthgar)
- Blue Bear (totem of Uthgar)
- Elk (totem of Uthgar)
- Gray Wolf (totem of Uthgar)
- Great Wyrm (totem of Uthgar)
- Griffon (totem of Uthgar)
- Red Tiger (also called Snow Cat) (totem of Uthgar)
- Sky Pony (totem of Uthgar)
- Tree Ghost (totem of Uthgar)
- Thunderbeast (totem of Uthgar)
- Valkur: God of sailors, ships, favourable winds, naval combat
- Velsharoon: God of necromancy, necromancers, evil liches, undeath
Most people in the far eastern lands of Kara-Tur follow one of the two philosophical religions called "The Path of Enlightenment" and "The Way". In the island kingdom of Kozakura the worship of a large number of spirits collectively called "The Eight Million Gods" is predominant. The people of Shou Lung believe in the Celestial Empire headed by the
who is served by the Nine Immortals:
- Kwan Ying: Goddess of compassion, mercy, joy
- Chan Cheng: God of war, the martial arts, combat, bravery
- Ch'en Hsiang: God of poetry, music, literature
- Chih Shih: God of history, lore, tradition
- Ai Ch'hing: Goddess of love, marriage
- Fa Kuan: God of justice
- Hsing Yong: God of fortune, prosperity
- Shi Chia: God of artificers, the arts
They in turn are aided by the Lesser Immortals, namely Jade Ladies, Rice Spirits, Moon Women, Spirit Warriors, Ladies of Compassion, the Lords of Karma and the Sages.
- Mad Monkey is a demideity of mischief who sometimes helps and sometimes hinders the Celestial Bureaucracy.
- Azul (also called Calor): God of rain, water, drunkenness
- Eha: Goddess of the wind, spring
- Kiltzi: God of health, love, happiness, children
- Maztica: Goddess of life and the physical world, grants power despite being dead
- Nula: Goddess of animals
- Plutoq: God of earth, stone, mountains
- Qotal: God of goodness, health, protection
- Tezca: God of the sun, fire, cooking
All deities in the Maztican pantheon have aspects that rule over related concepts and ideas. These aspects are worshipped as a large number of individual deities, including Micat, an aspect of Zaltec representing certain kinds of snake venom.. There has been no published effort to list such aspects.
Worshipped almost exclusively in Mulhorand, Thay, and Unther, these deities came to Abeir-Toril when their worshippers were transported from another world. The members of the Mulhorandi pantheon are based on deities from Egyptian mythology.
- Anhur (L): God of war, conflict, physical prowess, thunder, rain
- Geb (L): God of the earth, miners, mines, mineral resources
- Hathor (L): Goddess of motherhood, folk music, dance, the moon, fate
- Horus-Re (formerly named Horus) (G): God of the sun, vengeance, rulership, kings, life
- Isis (also called Ishtar) (I): Goddess of weather, rivers, agriculture, love, marriage, good magic
- Nephthys (I): Goddess of wealth, trade, protector of children and the dead
- Osiris (I): God of vegetation, death, the dead, justice, harvest
- Sebek (D): God of river hazards, crocodiles, werecrocodiles, wetlands
- Set (I): God of the desert, destruction, drought, night, rot,snakes, hate, betrayal, evil magic, ambition, poison, murder
- Thoth (I): God of neutral magic, scribes, knowledge, invention, secrets
Sharess was formerly a member of the Mulhorandi pantheon, under the name Bast. Now worshipped in wider Faerûn, she is considered a part of the Faerûnian pantheon.
The deities of Zakhara, to the southeast of Faerûn, differ from other deities in the Forgotten Realms because they do not have a precise portfolio. Instead, each Zakharan deity exemplifies a single characteristic or trait. One common faith in Zakhara is the Temple of Ten Thousand Gods, which is honoring every deity that has ever existed or will exist in the future rather than worshipping any one specific deity.
Additionally, there are an untold number of local deities and demigods, sometimes worshipped in an area as small as a few miles across. More prominent among those are:
- Ragarra: Goddess of the jungle and its violent denizens, passion, chaos and revenge
- Vataqatal: God of war and duty
Nonhuman racial deitiesEdit
- Aasterinian (D): Goddess of learning, invention, pleasure also worshipped as an aspect of Hlal
- Asgorath (also called Io) (G): God of dragonkind, balance, peace
- Astilabor (I): Goddess of acquisitiveness, status, wealth
- Bahamut (also called Xymor) (L): God of good dragons, wind, wisdom
- Chronepsis (L): God of fate, death, judgment, also worshipped in combination with Falazure as the dual entity Null
- Faluzure (I): God of decay, undeath, exhaustion, also worshipped in combination with Chronepsis as the dual entity Null
- Garyx (I): God of fire, destruction, renewal
- Hlal (L): Goddess of humor, tricks, messages
- Kereska (I): Goddess of dragon magic and magical creativity
- Task (L): God of greed, selfishness
- Zorquan (I): God of the essence of that which is dragons
Tiamat is also worshipped by dragons, but her human following in Chessenta places her in the Faerûnian pantheon.
Collectively, the drow deities are known as the Dark Seldarine.
- Eilistraee (I): Goddess of song, beauty, dance, swordwork, hunting, moonlight
- Kiaransalee (D): Goddess of undead, vengeance. Deceased 1377 DR. Name Erased and Forgotten
- Ghaunadaur (L):God of oozes, slimes, jellies, outcasts, ropers, rebels
- Lolth (formerly named Araushnee) (I): Goddess of spiders, evil, darkness, chaos, assassins, drow
- Selvetarm (L): God of drow warriors. Deceased 1375 DR
- Vhaeraun (L): God of thievery, drow males, evil activity on the surface. Deceased 1375 DR. Killed by Eilistraee
Collectively, the dwarven deities (except Deep Duerra and Laduguer) are known as the Morndinsamman.
- Abbathor (I): God of greed
- Berronar Truesilver (I): Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
- Clanggedin Silverbeard (I): God of battle, war, valor, bravery, honor in battle
- Deep Duerra (D): Goddess of duergar, psionics, conquest, expansion
- Dugmaren Brightmantle (L): God of scholarship, invention, discovery
- Dumathoin (I): God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
- Gorm Gulthyn (L): God of guardian of all dwarves, defense, watchfulness
- Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters
- Laduguer (I): God of duergar, magic weapon creation, artisans, magic
- Marthammor Duin (L): God of guides, explorers, expatriates, travelers, lightning
- Moradin (G): God of dwarves, creation, smithing, protection, metalcraft, stonework
- Sharindlar (I): Goddess of healing, mercy, romantic love, fertility, dancing, courtship, the moon
- Thard Harr (L): God of wild dwarves, jungle survival, hunting
- Vergadain (I): God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness
- Aerdrie Faenya (I): Goddess of air, weather, avians, rain, fertility, avariels
- Angharradh (G): Goddess of spring, fertility, planting, birth, defense, wisdom
- Corellon Larethian (G): God of magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors
- Deep Sashelas (I): God of oceans, sea elves, creation, knowledge
- Erevan Ilesere (I): God of mischief, change, rogues
- Fenmarel Mestarine (L): God of feral elves, outcasts, scapegoats, isolation
- Hanali Celanil (I): Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists
- Labelas Enoreth (I): God of time, longevity, the moment of choice, history
- Rillifane Rallathil (I): God of woodlands, nature, wild elves, druids
- Sehanine Moonbow (I): Goddess of mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves
- Shevarash (D): God of hatred of the drow, loss, crusades, vengeance
- Solonor Thelandira (I): God of archery, hunting, wilderness survival
Collectively, the giant deities are known as the Ordning
- Annam (G): God of giants, creation, learning, philosophy
- Hiatea (G): Goddess of nature, agriculture, hunting, childbirth
- Grolantor (I): God of hunting, combat, hill giants
- Iallanis (L): Goddess of love, forgiveness, beauty, mercy
- Memnor (I): God of pride, mental prowess, control
- Skoraeus Stonebones (I): God of stone giants, buried things
- Stronmaus (G): God of sun, sky, weather, joy, cloud giants
- Surtr (L): God of fire giants, fire, destruction
- Thrym (L): God of cold, ice, magic, frost giants
Collectively, the gnome deities are known as the Lords of the Golden Hills.
- Baravar Cloakshadow (L): God of illusions, deception, traps, wards
- Baervan Wildwanderer (I): God of forests, travel, nature
- Callarduran Smoothhands (I): God of stone, the Underdark, mining, the svirfneblin
- Flandal Steelskin (I): God of mining, physical fitness, smithing, metalworking
- Gaerdal Ironhand (L): God of vigilance, combat, martial defense
- Garl Glittergold (G): God of protection, humor, trickery, gem cutting, gnomes
- Segojan Earthcaller (I): God of earth, nature, the dead
- Urdlen (I): God of greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans
Collectively, the halfling deities are known as Yondalla's Children.
- Arvoreen (I): God of defense, war, vigilance, halfling warriors, duty
- Brandobaris (L): God of stealth, thievery, adventuring, halfling rogues
- Cyrrollalee (I): Goddess of friendship, trust, the hearth, hospitality, crafts
- Sheela Peryroyl (I): Goddess of nature, agriculture, weather, song, dance, beauty, romantic love
- Urogalan (D): God of earth, death, protection of the dead
- Yondalla (G): Goddess of protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition
- Bahgtru (L): God of loyalty, stupidity, brute strength
- Gruumsh (G): God of orcs, conquest, survival, strength, territory
- Ilneval (L): God of war, combat, overwhelming numbers, strategy
- Luthic (L): Goddess of caves, orc females, home, wisdom, fertility, healing, servitude
- Shargaas (L): God of night, thieves, stealth, darkness, the Underdark
- Yurtrus (L): God of death, disease
- Blibdoolpoolp (I): God of kuo-toas, evil undersea creatures
- Chee'ah (D): God of saru on the plateau of Malatra
- Diinkarazan(D): God of derro, madness
- Diirinka (I): God of derro, magic, cruelty, knowledge
- Eadro (I): God of merfolk and locathah
- Essyllis (D): God of lizardfolk
- Gorellik (D): God of gnolls.
- Great Mother (G): Goddess of beholders, magic, fertility, tyranny
- Hruggek (I): God of bugbears, violence, combat, ambushes
- Ilsensine(G): God of illithids, mental domination, magic
- Kurtulmak (I): God of kobolds, hatred
- Laogzed (D): God of troglodytes, hunger, destruction
- Maglubiyet (G): God of goblins, hobgoblins, leadership, war
- M'daess (D): Goddess of sarrukh, purification, young snakes and serpentfolk
- Parrafaire (D): God of nagas, guardianship
- Piscaethces (D): God of aboleths
- Sekolah (L): God of sahuagin, hunting, tyranny, plunder
- Semuanya (L): God of Lizardfolk, survival, propogation
- Shekinester (G): Goddess of nagas
- The Acquirer (aspect of Shekinester): Control, possession
- The Empowerer (aspect of Shekinester): Guardianship of the young and uninitiated
- The Preserver (aspect of Shekinester): Maintainer of existence, spirits of the dead
- The Seeker (aspect of Shekinester): Curiosity, exploration, study
- Sseth (I): God of yuan-ti, sarrukh, poison, somnolence
- Varae (aspect of Sseth): snakes
- Vaprak (D): God of ogres, trolls, violence, destruction, frenzy, greed
- War'dango (L): God of korobokuru, leadership, and Fire Mountain on the plateau of Malatra
Some powerful extraplanar creatures are able to grant power to their followers without actually being deities. Cults worshipping archdevils or demon princes are not unknown. Comparably powerful celestial beings, while not typically subjects of worship, can bestow their favor on virtuous mortals in a similar manner.
Asmodeus was once an archdevil, but is now a deity in the Faerûnian pantheon.
- Graz'zt: Demon lord of tyrants, despots, guile, debauchery
- Kostchtchie: Demon lord of frost giants, wrath, rage
- Orcus: Demon lord of undeath
- Pazrael (also called Pazuzu): Demon lord of evil flying creatures, corruption
- Sess'Innek: Demon lord of khaastas, lizard kings, civilization, domination
After being cast out of the Seldarine, Araushnee became the demon prince Lolth before reclaiming her divinity as leader of the Dark Seldarine.
The guardinal paragons, Talsid and the Five Companions, are the celestial embodiment of the neutral good alignment. In the Forgotten Realms, they take a more subsidiary role than in other campaign settings due to the larger number of nature deities.
Deities in the Forgotten Realms can at times be slain, fade away from lack of worship, or have their power usurped by others.
The people of Unther and their deities (based on Babylonian and Sumerian mythology) arrived at the same time and in the same manner as the Mulhorandi, but war between those two empires and against orcish hordes have claimed most of the Untheric pantheon, now the largest identifiable group of dead deities. The remaining members of the pantheon, Assuran (now Hoar), Ishtar (as Isis), and Tiamat, have survived by finding wider worship elsewhere in Faerûn.
- Gilgeam: Former god of battle, prowess, strength, Unther. Slain by Tiamat..
- Girru: Slain by an unnamed orc deity.
- Inanna: Former Goddess of War and Love. Slain by an unnamed orc deity.
- Ki: Former Spirit/mother-goddess of the Earth. Slain by an unnamed orc deity.
- Marduk: Slain by an unnamed orc deity.
- Nanna-Sin: Former God of The Moon and protection against Evil. Slain by an unnamed orc deity.
- Nergal: Former god of the underworld. Slain by an unnamed orc deity.
- Ramman: Former god of duty, order, vigilance, war. Slain by Hoar..
- Utu: Former God of the Sun and Justice. Slain by an unnamed orc deity.
- Amaunator (also called At'ar): Former god of bureaucracy, law, order, the sun. Faded from lack of worship.
- Auppenser: Former god of enlightenment, psionics, serenity. Faded from lack of worship.
- Bhaal: Former god of assassination, murder, violence. Slain by Cyric and Mask.
- Chronos: Former god of time.
- Earthmother: Former goddess of life. Slain by Bhaal (currently deceased).
- Eshowdow: Former god of Chult. Slain by Shar.
- Ibrandul: Former god of Caverns, dungeons, skulks. Slain by Shar.
- Iyachtu Xvim: Former god of tyranny, hatred, fear. Destroyed by Bane during his return.
- Jazirian: Former god of couatls. Slain by Merrshaulk.
- Kalzareinad: Former god of the uncaring, evil, or selfish application of dragon magic. Slain by Kareska.
- Karsus: Former god of magic, hubris. Died following the sacrifice of Mystryl.
- Kiputytto: Former goddess of sickness. Slain by Talona.
- Kukul: Former Maztican god of creation
- Leira: Former goddess of deception, illusion. Slain by Cyric and Mask.
- Moander: Former god of decay, corruption, rot. Slain by Finder Wyvernspur..
- Murdane: Former goddess of reason, pragmatism. Slain during the Dawn Cataclysm.
- Myrkul: Former god of corruption, the dead, death, old age. Slain by Mystra.
- Mystra: Former goddess of magic, spells, and the Weave. Slain by Helm. Sacrificed herself to repair the damage caused by Karsus's ascension.
- Othea: Former goddess of giants, motherhood. Slain by Lanaxis, one of her children.
- Ra: Former Mulhorandi god of the sun. Slain by Gruumsh.
- The Seven Lost Gods, all of whom "bowed down before Bane" , including:
- Camnod the Unseen
- Borem of the Lake of Boiling Mud: Former god of anger
- Haask, the Voice of Hargut
- Maram of the Great Spear
- Tyranthraxus the Flamed One
- Tyche: Former goddess of luck. Split into Beshaba and Tymora.
- Valigan Thirdborn: Former god of anarchy. Slain by Tyr.
- World Serpent: Former god of scalykind. Fragmented into the deities of the lizarfolk, naga, and yuan-ti.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Boyd, Eric L. and Erik Mona (2002). Faiths and Pantheons. Wizards of the Coast. ISBN 0-7869-2759-3.
- ↑ Greenwood, Ed et al. (2001). Forgotten Realms. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ 3.0 3.1 Cook, David (1990). The Horde. TSR. ISBN 0-88038-868-4.
- ↑ 4.0 4.1 4.2 4.3 Baker, Richard; Matt Forbeck, and Sean K Reynolds (2003). Unapproachable East. Wizards of the Coast. ISBN 0-7869-2881-6.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Boyd, Eric L.; Matt Forbeck, and James Jacobs (2003). Races of Faerûn. Wizards of the Coast. ISBN 0-7869-2875-1.
- ↑ 6.0 6.1 6.2 Reid, Thomas M. (2004). Shining South. Wizards of the Coast. ISBN 0-7869-3492-1.
- ↑ Costa, Thomas M. (May 2003). "Heroes of Cormyr: Adventuring in the Forest Kingdom". Dragon (307): 46-54.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 Greenwood, Ed; Eric L. Boyd and Darrin Drader (2004). Serpent Kingdoms. Wizards of the Coast. ISBN 0-7869-3277-5.
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 Baker, Richard; Ed Bonny and Travis Stout (2005). Lost Empires of Faerûn. Wizards of the Coast. ISBN 0-7869-3654-1.
- ↑ Boyd, Eric L. and Eytan Bernstein (2006). Dragons of Faerûn. Wizards of the Coast. ISBN 0-7869-3923-0.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Winter, Steve (1988). Kara-Tur - The Eastern Realms Box Set. TSR. ISBN 0-88038-608-8.
- ↑ 12.0 12.1 Ward, James M.; Troy Denning (1990). Legends & Lore. TSR.
- ↑ Grubb, Jeff (1988). OA5, Mad Monkey vs the Dragon Claw. TSR. ISBN 0-88038-624-X.
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 Niles, Douglass (1991). Maztica Box Set. TSR. ISBN 1-56076-084-2.
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 Grubb, Jeff with Andria Hayday (1992). Al-Qadim Arabian Adventures. TSR. ISBN 1-56076-358-2.
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate. TSR. ISBN 1-56076-329-9.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 Witt, Sam (1994). The Complete Sha'ir's Handbook. TSR. ISBN 1-56076-828-2.
- ↑ Kurtz, Steve (1994). Al-Qadim Ruined Kingdoms. TSR.
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 Kestrel, Gwendolyn F.M.; Jennifer Clarke Wilkes and Kolja Raven Liquette (2006). Races of the Dragon. Wizards of the Coast. ISBN 0-7869-3913-3.
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 Donovan, Dale (1998). Cult of the Dragon. TSR. ISBN 0-7869-0709-6.
- ↑ "Saru". Living Jungle Humanoid Races. Wizards of the Coast. 2000. Archived from the original on 2001-04-17. http://web.archive.org/web/20010417131318/http://www.wizards.com/rpga/LJ/race_saru.asp. Retrieved 2006-10-26.
- ↑ 22.0 22.1 Boyd, Eric L. (2005). City of Splendors: Waterdeep. Wizards of the Coast. ISBN 0-7869-3693-2.
- ↑ "Korobokuru, Malatran". Living Jungle Humanoid Races. Wizards of the Coast. 2000. Archived from the original on 2001-04-18. http://web.archive.org/web/20010418135558/http://www.wizards.com/rpga/LJ/race_korobokuru.asp. Retrieved 2006-10-26.
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 24.14 24.15 24.16 Wyatt, James; Christopher Perkins, and Darrin Drader (2003). Book of Exalted Deeds. Wizards of the Coast. ISBN 0-7869-3136-1.
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 25.18 25.19 25.20 25.21 25.22 25.23 25.24 25.25 Baker, Richard; Travis, Scott and James Wyatt (2004). Player's Guide to Faerûn. Wizards of the Coast. ISBN 0-7869-3134-5.
- ↑ 26.0 26.1 26.2 26.3 26.4 Cook, Monte (2002). Book of Vile Darkness. Wizards of the Coast. ISBN 0-7869-2650-3.
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 Stark, Ed; James Jacobs, and Erik Mona (2006). Fiendish Codex I: Hordes of the Abyss. Wizards of the Coast. ISBN 0-7869-3919-2.
- ↑ Donovan, Dale (1998). For Duty & Deity. TSR. ISBN 0-7869-1234-0.
- ↑ Terra, John (1997). Four from Cormyr. TSR. ISBN 0-7869-0646-4.
- ↑ McComb, Colin (1996). On Hallowed Ground. TSR. ISBN 0-7869-0430-5.
- ↑ Pool of Radiance Adventure Book. Strategic Simulations. 1988.
- ↑ Boyd, Eric L.; Sean K. Reynolds and Steven E. Schend (2000). Cloak and Dagger. Wizards of the Coast. ISBN 0-7869-1627-3.
- ↑ Donovan, Dale (1988). Villain's Lorebook. TSR. ISBN 0-7869-1236-7.