Trade Wars Ship
Merchant Cruiser
Basic hold cost: 10,000
Main drive cost: 1,000
Computer cost: 20,300
Ship hull cost: 10,000
Ship base cost: 41,300
Maximum figs per attack: 750
Maximum holds: 75
Initial holds: 20
Maximum fighters: 2,500
Turns per warp: 3
Mine maximum: 50
Genesis maximum: 5
TransWarp drive: No
Transport range: 5
Maximum shields: 400
Offensive odds: 1.0:1
Defensive odds: 1.0:1
Beacon maximum: 50
Long-range scanner: Yes
Planet scanner: Yes
Photon missiles: No
Trading efficiency factor: 72
Safety rating: 2,900
Total cost: 131,695

The Merchant Cruiser is the ship each player starts with in the fictional TradeWars 2002 universe.

The Merchant Cruiser is an average ship in many aspects. It has combat odds of 1.0, since it is the ship by which combat standards are rated. Its trading efficiency is only 72, however, compared to the Merchant Freighter's TE of 100. For this reason, many traders opt to trade in their Merchant Cruiser for the Freighter immediately.


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