In 1995, he joined Looking Glass Studios as a quality assurance tester for Flight Unlimited, a flight simulator for DOS. After a few years working as a technical support representative, Michael moved over to the design team and worked as a level designer on Thief: The Dark Project, the first title in the Thief Series. He later joined the design team of System Shock 2, which was co-developed by Looking Glass Studios and Irrational Games, and published by Electronic Arts in 1999.
A few months after Looking Glass Studios closed its doors in May 2000, Michael joined Mad Doc Software, a newly-formed company just north of Boston. He worked as a designer on a number of projects, including Star Trek: Armada II, a real-time strategy game published by Activision, and an expansion pack for Return to Castle Wolfenstein, which was eventually cancelled and released as a free multiplayer-only download.
In late 2003, Michael co-founded Fat Frog Studios with Timothy Farrar, another former Mad Doc Software and Looking Glass Studios developer. They have since developed and released a title for mobile phones called, Eye of Rana.
While continuing work with Fat Frog Studios, Michael also contracts with Floodgate Entertainment and Arkane Studios as a level designer for computer and video games targeting the PC and next-generation video game consoles.
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