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In the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game, the Path of Light is a lawful neutral religion followed by the kalashtar of Adar. Followers revere a positive energy they call il-Yannah ("the Great Light"). They seek to, through spiritual meditation and other subtle means, bring about the Turn of the Wheel of Dal Quor, which would result in the destruction of the current Dal Quor and its evil Quori denizens. Most followers are psions and psychic warriors, seeking to perfect themselves through meditation and communing with the light. They are in particular conflict with the Inspired of Riedra. Their favored weapon is the unarmed strike.
The Path of Light was first developed by the de facto "mother" of the kalashtar, known as Taratai. Like all modern Quori, Taratai sprang from the Dream of the Age, known as il-Lashtavar (roughly translated as "the darkness that dreams"). However, Taratai was inherently good, unlike her brethren, and felt at odds with the age into which she was created. After a period of research, Taratai discovered that the current Dream of the Age would eventually expire, and the one that will replace it will be one of joy and light. The Path of Light was developed as a series of actions that, she believed, would accelerate this process.
After the good Quori were driven from Dal Quor into the bodies of the monks of Adar, Taratai and her followers continued to practice the Path of Light. However, all of Taratai's descendants have been killed by the agents of the Dreaming Dark; it is unknown if she still exists, and if so, in what form.