Annex
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PKsymbol

The symbol used by the Peacekeepers

Peacekeepers are a militaristic organization in the fictional Farscape universe. Originally a law enforcement agency, Peacekeepers are now a military organization that employs their people as mercenary soldiers. For a price, they will serve as the military force for planets that lack one, though this arrangement usually is more advantageous to the Peacekeepers than to their "clients." Its members are composed almost entirely of Sebaceans, the half-breed Scorpius being a notable exception who had to prove his loyalty to be declared exempt from racial purity rules. The Peacekeepers employ several large groups as slave laborers, notably Banik.

Known Units[]

  • Pleisar Regiment — a commando unit.
    • Icarion Company — the first company in the Pleisar regiment with the mission of being the first in harm's way.
  • Ustar Regiment — a unit Aeryn claimed to be a part of when a group of Peacekeeper commandos boarded Moya.
  • Peacekeeper Retrieval Squad — a commando unit that performs covert work and recovery missions for the High Command.

Weapons[]

Standard weapons used by peacekeepers are pulse weapons. Pulse weapons operate by releasing a drop of Chakan oil, a dense and highly volatile compound, into the weapon's "pulse chamber." The ordnance is then vaporized and excited to a high-energy plasma state by powerful, rapid-pulsing beam of laser-light and higher-frequency electromagnetic energies. The chamber itself is magnetically shielded, so the beams remain within the plasma cloud, which itself amplifies the power of the EM pulse due to properties of the chakan oil. The magnetic field is also present in the weapon's barrel, which accelerates the excited plasma cloud to an unknown velocity. The final result is a discharge of plasma bolts similar to a bullets being firing except with no shell casings.

Weapon types[]

See also: "Farscape Pulse weapons."

Mini Pistol[]

A small sidearm carried by Peacekeeper infantry, the Mini Pistol is a miniaturized version of the Peacekeeper Pulse Pistol. Meant for easy concealment, it is no larger than the palm of the hand. It does not have an ammo cartridge, but a reservoir of Chakan Oil that must be refilled. The amount of shots possible before a refill is unknown. The user is often seen licking the underside of the cartridge, possibly because the taste indicates the amount of oil inside (ie, the sweeter the taste, the more oil is in the clip).

Pulse pistol[]

The standard issue Peacekeeper sidearm, 7 inches in length, 6 inches in height. It fires small bolts of yellow plasma able to kill most species, but will not penetrate Scarran hide. The pistol can be set to stun, kill, or higher, but the standard setting used by most is kill. For ammunition, it uses Chakan oil cartridges that are loaded into the grip; there are no shells. The maximum amount of shots per cartridge is 500, although Crichton's comments in one episode indicate that Winona (his personal pulse pistol) can fire 600 and possibly others can as well. The pistol can be set to overload, causing an explosion proportional to the amount of Chakan oil remaining. There is a mount on the left side, where a laser sight can be attached.

Scorpius's custom pulse pistol
Scorpius's own pistol most likely has all the standard features of a regular pulse pistol, plus extras. It is designed specifically for his hand, has an increased cartridge size and green panels of unknown function.

Snub-nose Repeating Blaster[]

Another type of weapon between a pulse pistol and rifle. Its capacity is 100 shots blasts (typically 3 "shots" per burst). It has two shooting settings: single, 3 shots per round, and semi-automatic, 2 bursts of 3 blasts. The weapon is similar to a semiautomatic in shape and function. It can be held one handed like a pistol but has fast repeating fire like Uzi. This weapon is seen used by Aeryn Sun's mother Xhalax Sun and Chiana.

Pulse rifle[]

A Pulse Rifle is a full sized rifle, more powerful than the Peacekeeper Pulse Pistol, and more accurate at longer distances, 1 foot 8 inches in length, and 10 inches in height, with sight. Maintained fire can penetrate Scarran hide. It holds a larger Chakan oil cartridge than the Pulse Pistol, and comes stock with a telescopic sight, top mounted. It has a semi-automatic option for continual fire. It is equivalent to an assault rifle. The maximum amount of shots it can fire is 1500.

Frag handheld-Long-barreled cannon[]

Frag cannon rifle

Frag cannon

It is a full sized rifle, more powerful than the Peacekeeper Pulse rifle, and more accurate at shorter distances. It fires like a shotgun. It fires one powerful pulse at a time. It shoots slower than a pulse rifle but has more stopping power than regular firearms. Fire from a frag handheld cannon can penetrate Scarran hide, and even shoot down small attack craft. It holds a larger Chakan oil cartridge than the Pulse Pistol rifle.

Heavy Pulse Rifle ("Sling Rifle")[]

Heavy Pulse Rifles are typically carried by at least one member of a Peacekeeper strike team, usually the biggest and meanest of the bunch. Some soldiers do not like these weapons, as they are so heavy they require a sling and the soldier must essentially shoot from the hip, throwing off one's aim a bit. Still, a skilled soldier carrying this weapon is enough to strike fear into the heart of even a hardened adversary. (Aeryn is usually shown carrying one.) Its ammo capacity is 30 rounds per cartridge. It can shoot 3 shots per round.

Pulse Burster[]

It is the largest handheld pulse weapon. Pulse Bursters release an explosive charge of pulse energy from all eight barrels of the burster at the same time. The charge explodes upon impact with any hard target, usually destroying it. These heavy weapons are hard to handle and are difficult to aim. However, they're unparalleled weapons for thinning out large masses of enemies who foolishly clump together. (Crais uses one in Infinite Possibilities). Its ammo capacity is 15 rounds per cartridge, each shoots through 8 barrels, so it can fire a total of 120 shots per cartridge.

Ships[]

Leviathans[]

They frequently capture living Leviathan ships, harness them with Control Collars to force obedience, and turn them into troop or prisoner transports.

Command Carriers[]

Moya

Leviathan class ship Moya

The Peacekeeper fleets are based around Command Carriers and are commanded by a captain. Certain larger variants of Command Carriers exist and are attached to fleets as flagships. They have a crew of 50,000.

Frag Cannons are the primary weapon on a Command Carrier. There are 4 of these cannons located on the Command Carrier. Each cannon is made up of 3 smaller cannons with a range of 45 metras. The cannon mounts are able to move along the circular structure of the carrier; this allows a Command Carrier captain to concentrate the fire of several batteries on single targets anywhere around the ship. Command Carriers are protected on all arcs by several batteries of frag and pulse turrets (at least 50 for each "arc" of the ship). They may also possess pulse cannons and ballistic weaponry such as missiles and torpedoes.

Furthermore, they are protected by a force field that wraps around the ship in an ovoid bubble, allowing nearby ships to be protected by the same field. The defense screen is comprised of two overlapping systems; when operational, the screen protects from both solid and energy based attacks. The system is maintained powered up due to the progressive power up system required to achieve full shield charge.

Carriers are often surrounded by several capital-class battleships and innumerable smaller vessels, and also have various attack craft aboard such as fighters and freighters. Command Carriers have two massive hangars that can house capital ships under 1000 meters in length as well as prowlers and marauders.

Scrub Runner[]

Typically the first ship young Peacekeepers learn to fly, Scrub-Runners are used to haul cargo. It is likely that they will be escorted by a small number of Prowlers, as they are virtually defenceless.

  • KL series scrub runner: Used to train young Peacekeeper cadets and soldiers to fly, with most progressing to Prowlers before the age of 14 cycles. The KL series are used to carry troops and cargo and also have rudimentary armaments, but are also likely to be escorted.

Prowlers[]

A Prowler is a one-man or two-man attack craft armed with two pulse cannons, one on each wingtip, used for short range missions. It is also capable of being outfitted with anti-ship ordnance such as missiles or torpedoes.

Prowlers operate equally well in space or in a planet's atmosphere. It can also rotate its wings (where the engines are mounted) 90 degrees to allow vertical take off and hovering.

Marauders[]

Marauders are the primary recon/commando dropship in the Peacekeeper fleet. They have excellent scanner equipment and good stealth capabilities, and are typically used as scouts and troop transports for boarding missions. They are heavily shielded and carry up to 5 highly trained and well armed Peacekeeper commandos. In a combat situation a marauder can deploy its commandos through a bottom hatch without having to land. Marauders have a reported top speed of hetch 7.

Marauders are occasionally equipped with an immobilizer pulse that can be used to disable ships. Such marauders are usually part of a retrieval squad, often used to capture and enslave Leviathans.

Pantak-Class Vigilante[]

The second largest ships in the Peacekeeper fleet, the Pantak-class Vigilantes are used mainly for retrieval missions. As such, their main weapon is their immobilizer pulse, which renders any ship it hits powerless and unable to retreat or retaliate. Exact size and crew compliment is unknown. It is likely the crew complement is larger than a marauder's but less than a leviathan.

Much larger than a Marauder transport, Pantaks are able to operate over longer distances and with greater flexibility due to the formidable offensive and defensive capabilities.

The Vigilante's weapons vary upon their assigned target but all are fully staffed with troops and docking bays filled with shuttles and prowlers.

Society[]

Peacekeeper society is a harsh, unforgiving meritocracy. Success is rewarded quickly and richly, and failure is punished brutally. Individuals are expected to conform completely to the ideals of Peacekeeper life, including the belief that all other species are inferior.

While some Peacekeepers are forcibly "recruited" from non-military Sebacean settlements, including Crais and his brother, many peacekeepers are born and reared aboard Command Carriers. They are trained from infancy to be elite soldiers and support staff and to follow orders without question. Reproduction is assigned in order to fill the ranks, and parents have no role in raising their children. It is a punishable breach of protocol for a parent to initiate contact with their child.

Peacekeepers are encouraged to be discreet but promiscuous with their sexuality. Having regular sexual outlets (called "recreating") is seen as a way of relieving stress and of fulfilling biological urges so they do not become additional sources of stress. Forming a close personal relationship with a specific partner, however, or even just "recreating" with the same partner over a long period of time, is strictly taboo. Unintentional pregnancies are not uncommon, but it is assumed that the woman will not know or care about who the father is. As such, the child always takes the mother's surname, despite the fact that neither parent's identity will be known to or have any effect on the upbringing of the child. Intentionally having a child with a specific partner, or, presumably, intentionally becoming pregnant when it has not been assigned, is seen as a sign of sentimentality (and thus, weakness) and is a punishable offense.

Subordinates usually display unwavering loyalty to their superiors, though there are examples of an ambitious subordinate noticing and exploiting a weakness in their superior that allows them to usurp power.

Hierarchy[]

The Peacekeeper hierarchy is in roughly this form:

  • The Grand Chancellor
  • The members of the High Council and High Command (including the Vice Chancellor)
  • Command Officers (Commandants, Admirals, Captains, and Commanders)
  • Intelligence operatives (also known as Disruptors)
  • Elite soldiers and pilots (Lieutenants, Officers, and Sub Officers)
  • Other combat personnel
  • Military doctors and technicians below soldiers
  • Civilian scientists and advisers

Origin[]

Curiously, we have seen evidence that the Peacekeepers were not always the violent, predatory mercenaries we have come to fear. Roughly 500 cycles ago, history recorded the bravery and self-sacrifice of a small detachment of Peacekeepers who gave their lives to defend innocent, unarmed nurses and children on the planet Jocacea.

In the Farscape: The Peacekeeper Wars miniseries the tensions between the Scarrans and the Peacekeepers escalate into open conflict, due to Scorpius launching a pre-emptive strike against a Scarran battle-group.

In the ensuing conflict all Peacekeeper operations were presided over by Grand Chancellor Maryk, until he was assassinated (through poison) by Commandant Mele-on Grayza for suggesting a truce with the Scarrans. Grayza immediately took command of Maryk's fleet and launched an offensive against a Scarran armada that was attacking the last refuge of the Eidolons.

The Peacekeepers suffered defeat after defeat in the war, losing many systems under their control to the Scarran onslaught.

It is later revealed that the Eidelons created the Peacekeepers as their acolytes in order to maintain peace by using prehistoric hominoides (strongly hinted that they were humans) removed from a planet as a genetic base. With the disappearance of the Eidelons from the galaxy 12,000 cycles before the Farscape setting, they gradually transformed into the modern, militaristic Peacekeepers.

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