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Red Hand of Doom

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Red Hand of Doom
RedHandofDoomRPGCover
Code 953857400
Rules Required 3rd Edition D&D
Character Levels (5–10) starting at 5th
Campaign Setting Generic D&D
Authors James Jacobs and Richard Baker
First Published 2006

Red Hand of Doom is a large adventure for Dungeons & Dragons. It is designed to be used as a "generic" D&D adventure, which can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron, the three primary campaign settings of D&D.[1]

Plot Edit

The plot of Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly-populated frontier region. The party uncovers and then is placed in the position of stopping a massive hobgoblin horde, fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, the players will have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy.

External LinksEdit

References Edit

  1. http://www.wizards.com/default.asp?x=dnd/ex/20060202a, Red Hand of Doom Excerpt


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