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In the Eberron campaign setting for the Dungeons & Dragons role-playing game, most people identify with churches rather than a specific patron deity, as is the custom in other D&D settings. Religions in Eberron are not in general specific to a race, although both the elven Undying Court and the kalashtar Path of Light are not commonly worshipped by other races. Furthermore, unlike other settings, the gods neither walk the earth, nor can be visited by means of planar travel. If they even exist at all is a question open for debate. Divine magic, however, clearly exists and most people believe it originates from the gods.

Alignment and the gods Edit

The idea that good people can do evil is a central concept in Eberron. As a result, clerics have no alignment restrictions whatsoever. A cleric may be punished by the church for violating the tenets of the faith, but alignment doesn't affect any class abilities. Thus, a cleric of the Silver Flame might be greedy or corrupt, or perhaps loyal to the church but willing to torture and kill in the interest of the "greater good". One well-known example of such a cleric is the de facto ruler of Thrane, High Cardinal Krozen, who is lawful evil.

Paladins, on the other hand, are held to a higher standard. A paladin embodies good, and must therefore be pure of heart and never stray from the path of righteousness. In other words, as in other settings, a paladin in Eberron must be lawful good.

Churches Edit

Name
Alignment
Domains
Favored weapon
LG
Exorcism, Good, Law, Protection
Longbow
NG
Any of the domains in The Sovereign Host
Longsword
  • Arawai
  • Aureon
  • Balinor
  • Boldrei
  • Dol Arrah
  • Dol Dorn
  • Kol Korran
  • Olladra
  • Onatar
NG
LN
N
LG
LG
CG
N
NG
NG
Good, Life, Plant, Weather
Knowledge, Law, Magic
Air, Animal, Earth
Community, Good, Law, Protect.
Good, Law, Sun, War
Chaos, Good, Strength, War
Charm, Commerce, Travel
Feast, Good, Healing, Luck
Artifice, Fire, Good
Morningstar
Quarterstaff
Battleaxe
Spear
Halberd
Longsword
Mace
Sickle
Warhammer
NE
Any of the domains in The Dark Six
Kama
  • The Devourer
  • The Fury
  • The Keeper
  • The Mockery
  • The Shadow
  • The Traveler
NE
NE
NE
NE
CE
CN
Destruction, Evil, Water, Weather
Evil, Madness, Passion
Death, Decay, Evil
Destruction, Evil, Trickery, War
Chaos, Evil, Magic, Shadow
Artifice, Chaos, Travel, Trickery
Trident
Rapier
Scythe
Kama
Quarterstaff
Scimitar
LE
Death, Evil, Law, Necromancer
Dagger
NE
Dragon Below, Earth, Evil, Madness
Heavy pick
LN
Law, Meditation, Protection
Unarmed strike
  • Path of Inspiration
LN
Law, Meditation, Community
Flail
NG
Deathless, Good, Protection
Scimitar
N
Destruction, Protection, War
Double scimitar

ReferencesEdit


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