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In many [[campaign setting]]s for the ''[[Dungeons & Dragons]]'' [[role-playing game]] the '''Rod of Seven Parts''', formerly known as the '''Rod of Law''', is a powerful [[artifact (fantasy)|artifact]].
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In many [[campaign setting]]s for the ''[[Dungeons & Dragons]]'' [[role-playing game]] the '''Rod of Seven Parts,''' formerly known as the '''Rod of Law,''' is a powerful [[Artifact (fantasy)|artifact]].
   
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==Description==
The Rod of Seven Parts, when whole, is a 5-foot-long black pole. Eons ago, in a great war between the [[Wind Dukes of Aaqa]] and the [[Queen of Chaos]], the Rod was broken into several pieces and scattered across the world. Each piece has its own powers, and the more parts of the rod a user possesses the more powerful each one becomes.
 
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The Rod of Seven Parts, when whole, is a five-foot-long pole. The command words for each piece are "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a [[Latin]] phrase that translates into "Though chaos reign, let justice be done. Behold! Law is king."
   
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==History==
The parts of The Rod of Many Parts were scattered in the Forgotten Realms Long ago, and have not to this day, been assembled correctly. The Finder of a part will be given a hint by their part as to how to find the next part in the sequence. If the parts are assembled out of order though, the parts will seperate and teleport themselves randomly away. Wheneve using one of the powers as well, there is a 5% chance that the parts will disassemble and teleport themselves away. After three parts are put together, the posseser must hold it until he either puts all of the pices together or dies. The rod of Seven Parts is also evil, so the user may slowly become evil. Powers include Detect Alignment, Power word, Kill, and the ever-popular sex change.
 
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The Rod of Seven Parts artifact first appeared in the 1976 [[TSR, Inc.|TSR]] ([[Gary Gygax|Gygax]] & Blume) publication ''[[Eldritch Wizardry]].'' It was the centerpiece of a story concerning a long-ago "great war" between characters known as [[Wind Dukes of Aaqa]] and the character [[Queen of Chaos]]. At the time the artifact was in one piece, and was known as the "Rod of Law."
== Headline text ==
 
   
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In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as [[Miska the Wolf-Spider]], [[Prince of Demons]]. The rod was broken into seven fragments during this conflict, and the seven individual pieces were scattered across the world.
   
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The ''Eldritch Wizardry'' guidelines described each piece as having its own unique powers. In a gaming scenario, the more parts of the rod a user possessed, the more powerful each one of the seven parts became.<ref>{{Citation| last =Williams| first =Skip| author-link =Skip Williams| title =A History of the Rod of Seven Parts| journal =[[Dragon Magazine]] | volume = | issue =224| pages =66-71| date =December, 1995| year =1995| id = }}</ref>
==References==
 
*[[Wolfgang Baur|Baur, Wolfgang]]. "A Gathering of Winds." ''Dungeon'' #129 (Paizo Publishing, [[2005]]).
 
   
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== Publication History ==
*Cagle, Eric, Jesse Decker, Jeff Quick, and James Wyatt ''[[Arms and Equipment Guide]] ([[Wizards of the Coast]], [[2003]])''
 
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The Rod of Seven Parts first appeared in the Original D&D supplement ''Eldritich Wizardry.''<ref>{{Citation | last =Gygax | first =Gary | author-link =Gary Gygax | last2 =Blume | first2 =Brian | author2-link = | title =Eldritch Wizardry | place= | publisher =TSR | year =1976 | location =Lake Geneva, WI | edition =1}}</ref> It was one of the first artifacts detailed for the ''Dungeons & Dragons'' game.<ref>{{Cite web| author =Mortdred| title =Review of Eldritch Wizardry| publisher =[[RPGnet]]| accessdate=2007-11-19| url =http://www.rpg.net/news+reviews/reviews/rev_4232.html |date=2001-02-05}} </ref><sup>,</sup><ref>{{Citation | last =Metzer |first = Frank| author-link =RPGA | title =The "Dwarven" Quest for the Rod of Seven Parts | place=Gen Con East II | publisher =RPGA | year =1982 | location = Chester, PA| edition =1}}</ref> This artifact has been updated many times,<ref>{{Citation | last =Cook | first =David | author-link =David "Zeb" Cook | title =''[[Book of Artifacts]]'' | place= | publisher =TSR | year =1993 | location =Lake Geneva, WI | edition =2}}</ref> has received an eponymous boxed set<ref>{{Citation | last =Williams | first =Skip | author-link =Skip Williams | title =The Rod of Seven Parts | place= | publisher =TSR | year =1996 | location =Lake Geneva, WI |ISBN = 0786904186}}</ref> based around it including an adventure, and has even been the object of quests as in the [[adventure path]], [[Age of Worms]]. In the Age of Worms Adventure Path, the seventh part of the Rod lies in the tomb of the Wind Duke general Icosiol.<ref>{{Citation| last =Baur| first =Wolfgang| title =A Gathering of Winds| journal =[[Dungeon (magazine)|Dungeon]] | volume = | issue =129| publisher = Paizo Publishing| date =December, 2005| year =2005| id = }}</ref> The sixth part lies on another plane.
   
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The Rod is notable for being one of only three magical artifacts that have appeared in in all three editions of the ''Dungeons & Dragons'' ''[[Dungeon Master's Guide]]''<ref>{{Citation | last =Gygax | first =Gary | author-link =Gary Gygax | title =[[Dungeon Master's Guide]] | place= | publisher =TSR | year =1979 | location =Lake Geneva, WI | edition =1 |ISBN = 0-935696-02-4}}</ref><sup>,</sup><ref>{{Citation | last =Cook | first =David | title =[[Dungeon Master's Guide]] | place= | publisher =TSR | year =1989 | location =Lake Geneva, WI | edition =2 |ISBN = 0-88038-729-7}}</ref><sup>,</sup><ref>{{Citation | last =Cook | first =Monte | last2 =Tweet | first2 =Jonathan | title =[[Dungeon Master's Guide]] | place= | publisher =Wizards of the Coast | year =2000 | location =Lake Geneva, WI | edition =3 |ISBN = 0-7869-1551-X}}</ref><sup>,</sup><ref>{{Citation | last =Cook | first =Monte | last2 =Tweet | first2 =Jonathan | title =[[Dungeon Master's Guide]] | place= | publisher =Wizards of the Coast | year =2003 | location =Lake Geneva, WI | edition =3.5 |ISBN = 0-7869-2889-1}}</ref> and one of the few to be given a detailed history and guide for any campaign world.<ref>{{Citation| last =Williams| first =Skip| author-link =Skip Williams| title =The Rod of Seven Parts, World by World| journal =Dragon Magazine| volume = | issue =233| pages =92-94| date =September, 1996| year =1996| id = }}</ref>
*Cook, David. ''Book of Artifacts'' (TSR, [[1993]]).
 
*Cook, David. ''Dungeon Master's Guide'' (TSR, [[1989]]).
 
   
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The Rod of Seven Parts was also a featured item in a fantasy novel by [[Douglas Niles]] titled ''[[The Rod of Seven Parts]].''<ref>{{Citation | last =Niles | first =Douglas | title =The Rod of Seven Parts | place= | publisher =TSR/Wizards of the coast | year =1996 |ISBN = 0-7869-0479-8}}</ref> The story deals with the return of the Rod and the forces of Chaos trying to keep it apart. The book by veteran writer Niles received mostly positive reviews from Amazon.com.<ref>{{Cite web| author =Amazon.com| title =Rod of Seven Parts| publisher =[[Amazon.com]]| accessdate=2007-12-28| url =http://www.amazon.com/ROD-SEVEN-PARTS-Hardcover-Novels/dp/0786904798/ref=pd_bbs_sr_2?ie=UTF8&s=books&qid=1198873841&sr=8-2 }}</ref> This makes the Rod the only major ''Dungeons & Dragons'' magical artifact to be featured in it's own stand-alone product and a novel.
*[[Gary Gygax|Gygax, Gary]]. ''[[Dungeon Master's Guide]]'' ([[TSR, Inc.|TSR]], [[1979]]).
 
   
 
==References==
*[[Gary Gygax|Gygax, Gary]], and Brian Blume. ''[[Eldritch Wizardry]]'' ([[TSR, Inc.|TSR]], [[1976]]).
 
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{{reflist}}
   
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==Other Reading==
*Henson, Dale, and Doug Stewart, eds. ''Encyclopedia Magica'' Vol 3 (TSR, [[1995]]).
 
 
*[[Eric Cagle|Cagle, Eric]], [[Jesse Decker]], [[Jeff Quick]], and [[James Wyatt]]. ''[[Arms and Equipment Guide]]''. [[Wizards of the Coast]], [[2003]].
 
*[[Dale Henson|Henson, Dale]], and [[Doug Stewart]], eds. ''Encyclopedia Magica''. Vol 3. [[TSR, Inc.|TSR]], [[1995]].
 
*[[Erik Mona|Mona, Erik]]. "The Whispering Cairn." ''[[Dungeon (magazine)|Dungeon]]'' #124. [[Paizo Publishing]], 2005.
 
*[[Skip Williams|Williams, Skip]]. ''The Rod of Seven Parts''. TSR, [[1996]].
   
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{{Wikipedia|Rod of Seven Parts}}
*[[Mona, Erik|Erik Mona]]. "The Whispering Cairn." ''[[Dungeon (magazine)|Dungeon]]'' #124 ([[Paizo Publishing]], 2005).
 
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{{Wikiausedin|dnd|Rod_of_Seven_Parts}}
   
 
[[Category:Dungeons & Dragons magical items]]
*Williams, Skip. "A History of the Rod of Seven Parts." ''[[Dragon (magazine)|Dragon]]'' #224 (TSR, 1995).
 
*[[Williams, Skip]]. ''The Rod of Seven Parts''. (TSR, [[1996]]).
 
   
   
 
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[[Category:Dungeons & Dragons magical items]]
 
 
[[Category:Greyhawk magical items]]
 
[[Category:Greyhawk magical items]]
   
   
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Latest revision as of 02:10, 30 December 2007

In many campaign settings for the Dungeons & Dragons role-playing game the Rod of Seven Parts, formerly known as the Rod of Law, is a powerful artifact.

Description

The Rod of Seven Parts, when whole, is a five-foot-long pole. The command words for each piece are "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a Latin phrase that translates into "Though chaos reign, let justice be done. Behold! Law is king."

History

The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the character Queen of Chaos. At the time the artifact was in one piece, and was known as the "Rod of Law."

In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as Miska the Wolf-Spider, Prince of Demons. The rod was broken into seven fragments during this conflict, and the seven individual pieces were scattered across the world.

The Eldritch Wizardry guidelines described each piece as having its own unique powers. In a gaming scenario, the more parts of the rod a user possessed, the more powerful each one of the seven parts became.[1]

Publication History

The Rod of Seven Parts first appeared in the Original D&D supplement Eldritich Wizardry.[2] It was one of the first artifacts detailed for the Dungeons & Dragons game.[3],[4] This artifact has been updated many times,[5] has received an eponymous boxed set[6] based around it including an adventure, and has even been the object of quests as in the adventure path, Age of Worms. In the Age of Worms Adventure Path, the seventh part of the Rod lies in the tomb of the Wind Duke general Icosiol.[7] The sixth part lies on another plane.

The Rod is notable for being one of only three magical artifacts that have appeared in in all three editions of the Dungeons & Dragons Dungeon Master's Guide[8],[9],[10],[11] and one of the few to be given a detailed history and guide for any campaign world.[12]

The Rod of Seven Parts was also a featured item in a fantasy novel by Douglas Niles titled The Rod of Seven Parts.[13] The story deals with the return of the Rod and the forces of Chaos trying to keep it apart. The book by veteran writer Niles received mostly positive reviews from Amazon.com.[14] This makes the Rod the only major Dungeons & Dragons magical artifact to be featured in it's own stand-alone product and a novel.

References

  1. Williams, Skip (December, 1995), "A History of the Rod of Seven Parts", Dragon Magazine (224): 66-71 
  2. Gygax, Gary; Blume, Brian (1976), Eldritch Wizardry (1 ed.), TSR 
  3. Mortdred (2001-02-05). "Review of Eldritch Wizardry". RPGnet. Retrieved 2007-11-19. 
  4. Metzer, Frank (1982), The "Dwarven" Quest for the Rod of Seven Parts (1 ed.), Gen Con East II: RPGA 
  5. Cook, David (1993), Book of Artifacts (2 ed.), TSR 
  6. Williams, Skip (1996), The Rod of Seven Parts, TSR, ISBN 0786904186 
  7. Baur, Wolfgang (December, 2005), "A Gathering of Winds", Dungeon (Paizo Publishing) (129) 
  8. Gygax, Gary (1979), Dungeon Master's Guide (1 ed.), TSR, ISBN 0-935696-02-4 
  9. Cook, David (1989), Dungeon Master's Guide (2 ed.), TSR, ISBN 0-88038-729-7 
  10. Cook, Monte; Tweet, Jonathan (2000), Dungeon Master's Guide (3 ed.), Wizards of the Coast, ISBN 0-7869-1551-X 
  11. Cook, Monte; Tweet, Jonathan (2003), Dungeon Master's Guide (3.5 ed.), Wizards of the Coast, ISBN 0-7869-2889-1 
  12. Williams, Skip (September, 1996), "The Rod of Seven Parts, World by World", Dragon Magazine (233): 92-94 
  13. Niles, Douglas (1996), The Rod of Seven Parts, TSR/Wizards of the coast, ISBN 0-7869-0479-8 
  14. Amazon.com. "Rod of Seven Parts". Amazon.com. Retrieved 2007-12-28. 

Other Reading

  • Cagle, Eric, Jesse Decker, Jeff Quick, and James Wyatt. Arms and Equipment Guide. Wizards of the Coast, 2003.
  • Henson, Dale, and Doug Stewart, eds. Encyclopedia Magica. Vol 3. TSR, 1995.
  • Mona, Erik. "The Whispering Cairn." Dungeon #124. Paizo Publishing, 2005.
  • Williams, Skip. The Rod of Seven Parts. TSR, 1996.



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