Starfleet Command: Orion Pirates is a stand-alone expansion for the computer game Star Trek Starfleet Command II: Empires at War. The game adds eight separate playable pirate cartels based on the Orion Pirates, who had been frequently fought throughout the earlier games. It also opened up a multiplayer Dynaverse for on-line play. Players may also play via the GameSpy Service.
- The United Federation of Planets
- The Klingon Empire
- The Romulan Star Empire
- The Gorn Confederation
- The Hydran Kingdoms
- The Interstellar Concordium
- The Lyran Star Empire
- The Mirak Star League
In addition to these 8 which were in the original Starfleet Command II: Empires at War there are 8 Pirate cartels.
- The Orion Cartel
- The Camboro Cartel
- The Crimson Shadow (The House of Korgath)
- Prime Industries
- The Tiger Heart Cartel
- The Beast Raiders
- The Syndicate
- The Wyldefire Compact
The Orion Pirate ships are very strange in comparison to the other government ships, Orion ships tend to have all kinds of different technology from all of the major governments. Because they have all the technology this makes them a very formidable enemy, and not an enemy to be taken lightly. Generally speaking, the pirate ships are manuverable and have average shields. Their ships usually don't have the engine power of other ships- for example, the Orion light cruiser might have 25 or 27 power while Empire races have 31. However, Orion ships usually don't have as many weapons to charge, and they can still be energy efficient and fast.
- Starfleet Command - Orion Pirates at the Star Trek Gaming Wiki
- The Dynaverse Gaming Association Site
- Star Trek Starfleet Command: Orion Pirates at MobyGames