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The Zones of EverQuest are fictional areas within the fantasy EverQuest universe, the setting of the video game EverQuest, a massively multiplayer online role-playing game. This setting includes the fictional world of Norrath and its associated locations which are divided into more than 400 "zones". Zones are areas that can be accessed by players, and are connected by "zone lines"; crossing a zone line is called "zoning" (a mechanic that was reduced in the sequel game, EverQuest II)[1]) and can take anywhere from several seconds to several minutes, depending on the player's computer and connection. Zones are the smallest unit of seamless playable area in the game, and are stored on the player's hard drive. An area such as a city might be comprised of two or three smaller zones (a la Freeport), while a large zone might contain an entire small city and a vast forest (a la Greater Faydark). Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, and alternate planes of existence.[2]


To quote IEEE Spectrum author, David Kushner:

"Once your character is complete, it's time to venture off into one of EverQuest's dozens of elaborately detailed virtual worlds, which contain whole continents to explore. Within the worlds, there are "burgs" to suit every kind of player—from hack-and-slash arenas where players take on other players to communal hubs for swashbuckling guilds."[3]

With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or scripted events with non-player characters. One feature introduced in Lost Dungeons of Norrath is "instanced zones" where a group of players can have an "instance" of the zone all to themselves, and a large number of instances can exist simultaneously.

Because EverQuest is constantly being updated by downloadable patches and has currently seen fourteen expansions, categorizations of zones are likely to be out of date or incomplete.

TerminologyEdit

'The Old World' is a term used to describe the three original continents of EverQuest from March, 1999; Antonica, Faydwer and Odus.[4] Additional zones have been added to these continents as part of various expansions.

In the following table, the abbreviations are used to denote the expansion with which each zone was released:

ZonesEdit

Template:Citations missing

Short Name Long Name Expansion Notes
abysmal Abysmal Sea GoD A huge city on a boat, Abysmal Sea is the indirect route from Nedaria's Landing on Antonica to Natimbi on Taelosia. This zone is the location of some or most of the tradeskill quests for the GoD expansion.
acrylia Acrylia Caverns SoL A deep cavern found in the northwest corner of the Grimling Forest. Split into two parts; the outer area is open, while the inner sanctum used to be locked, with a key quest that was broken for several years. I think this describes Grimling Forest rather than Acrylia Caverns. This zone is entered from Grimling Forest mines, which is a deep cavern found in the northwest corner. After reaching the entry at the bottom of the cavern one can zone into the Acrylia Caverns. Once there you will find winding tunnels and caves in the first section and rooms and hallways in the second. A Lucid Shard (Ved) drops here. Inside zone.
airplane Plane of Sky SoV Ruled by Veeshan's eye, this zone is split up into a series of floating islands, connected by massive chains. Players must clear each island, to receive a key to the next. Several class epic pieces are found here.
akanon Ak`Anon Old Ak`Anon is the city of the Gnomes, located in the Steamfont Montains which is the newbie area for the gnomes. Recently revamped with the Secrets of Fawyder expansion (11/13/2007)opening off the Miragul Mine tunnels (keep to the right after entering the tunnels).
akheva Akheva Ruins SoL A dark, tunnel-esque zone found on the southern wall of Maiden's Eye. Contains a couple raid mobs, such as Shei Vinitras and The Itraer Vius, and A Lucid Shard (Dax) drops here.
arena The Arena Old A great PvP arena off of Lake Rathetear. This zone was revamped during the Depths of Darkhollow era.
aviak Aviak Village N/A This zone was never actually added to the game. Presumably, it would have been a village full of aviaks.
barindu Barindu, the Hanging Gardens GoD Contains the Sewers of Nihilia, Vxed, and Tipt trials.
bazaar The Bazaar SoL Players can set up their characters as vendors which allows automated trading with other players. There are also normal NPC vendors and banks. The zone connects to The Nexus, Shadow Haven, and the Plane of Knowledge.
befallen Befallen Old Key required to get down to the lower half of the zone.
beholder Gorge of King Xorbb Old Also known as Behloder's Maze. Once a popular route between East Karana and Runnyeye; between east and west Antonica.
blackburrow Blackburrow Old Newbie dungeon for Halas and Qeynos; also, the path between these two cities.
burningwood Burning Woods RoK An eternally-burning forest on top of a volcanic patch of land on Kunark. Contains a forest giant fort, several epic pieces, and the entrance to Chardok.
butcher Butcherblock Mountains Old This zone has a PoK book, a Wayfarer's Brotherhood camp, and a dock with destinations in both Ocean of Tears and Timorous Deep.
cabeast East Cabilis RoK The eastern half of the Iksar city, Cabilis. Contains guild halls for Beastlords, Monks, Shadow Knights, Shamans, and Warriors. Also contains the bank. This is the more-traveled of the two zones; this one leads players out to the Field of Bone, the most popular of all the Iksar newbie zones and PoK book.
cabwest West Cabilis RoK The western half of the Iksar city, Cabilis. Contains the guild hall for Necromancers. Connects to Warslik's Woods and the Lake of Ill Omen. Not as heavily-traveled as East Cabilis is.
cauldron Dagnor's Cauldron Old This large lake is most notable for the entrance to Kedge Keep and the aquatic dragon, both found beneath its waters.
cazicthule Temple of Cazic-Thule Old This dungeon was originally designed for players level 30-50+, but was revamped to a level 55+ zone. An old version can be found on the Progression Servers.
charasis Howling Stones RoK Locked dungeon found within the great chasm in The Overthere; requires a key to enter. Split into four wings, most doors requiring a different key to open. The master key (to open any door within the dungeon) is called Hand of Glory.
chardok Chardok RoK A Sarnak fortress, built into the side of the mountains in Burning Wood. Many epic 1.0s require one or more drops from this zone.
citymist City of Mist RoK A massive ghost town, once a great Iksar city. Found in Emerald Jungle; a couple epic 1.0s require drops from here.
cobaltscar Cobalt Scar SoV One of the zones in the western side of Velious. Mostly a rather large lake. Links to Skyshrine and Siren's Grotto, and the new Plane of Mischief has a one-way link into Cobalt Scar. Home to the aquatic dragon, Kelorek`Dar.
crushbone Clan Crushbone Old A low level (10-15) dungeon in Greater Faydark.
crystal Crystal Caverns SoV A deep labyrinth of snowy caverns beneath the Eastern Wastes. Houses Ry`Gorr orcs, monstrous stalagmites, crystalline spiders (including Queen Dracnia) and other nasty creatures. Entrance is found within the Ry`Gorr fort in Eastern Wastes; exit is a stone's throw away from that fort.
dalnir Crypt of Dalnir RoK Dungeon found in Warslik's Woods. This is the hidden tomb of Dalnir, the ancient Haggle Barron of Cabilis. Full of Kly, and their coerced minions.
dawnshroud Dawnshroud Peaks SoL A rather large, hilly zone found in the space where Sanctus Seru, Netherbian Lair, and Maiden's Eye intersect. Greig's End can be found toward the southeast corner of the zone. The zone is decent for players in their early to late 30s. A Lucid Shard (Lor) drops here.
dreadlands Dreadlands RoK A giant, open zone, stuffed with three different climates; grassland, tundra, and badlands. Links Firiona Vie to most of the rest of the continent. Has both Wizard and Druid spires, along with a set of great spires whose purpose is unknown. Home to Gorenaire, a great ice dragon. Karnor's Castle is in the middle of the zone, in the badlands portion.
droga Temple of Droga RoK A deep, underground goblin temple beneath the Frontier Mountains. Connects internally to the Mines of Nurga.
eastkarana Eastern Plains of Karana Old The eastern quarter of the Plains of Karana. The most dangerous of the four Plains zones.
eastwastes Eastern Wastes SoV A great, snowy plain that makes up most of eastern Velious. Contains the portal into Sleeper's Tomb, the portal to Crystal Caverns (within the Ry`Gorr fort), the eastern entrance to Kael Drakkal, a canyon leading to the Great Divide, and a bridge to Iceclad Ocean.
echo Echo Caverns SoL A zone completely divided into two; one half cannot reach the other without leaving the zone. Both can be accessed via Shadow Haven. The north half contains some vendors and a couple guild masters, and leads to Fungus Grove; while the south half leads to The Deep.
emeraldjungle The Emerald Jungle RoK A great jungle in southeastern Kunark. Sits between the Field of Bone and Trakanon's Teeth. The City of Mist resides peacefully in the middle of the zone. The great dragon, Severilous, frequents the area.
erudnext Erudin Old Outer parts of the city of the good-aligned Erudites on Odus.
erudnint Erudin Palace Old The bulk of Erudin; contains the bank and all the guild halls.
erudsxing Erud's Crossing Old The sea between Odus and Antonica.
erudsxing2 Marauder's Mire Legends Released only on Stormhammer, the Legends server; this zone was deprecated once the Legends server was brought offline.
everfrost Everfrost Peaks Old Icy mountains outside Halas, in the northwestern corner of Antonica. Contains a Wayfarer's Brotherhood camp.
fearplane Plane of Fear Old Home of the massive Cazic-Thule, many epic quests find their way into this zone. The portal to the Plane of Fear can be found within The Feerrott.
feerrott The Feerrott Old A swamp in southeast Antonica. Oggok, the Ogre city is located within. Also found within are the Temple of Cazic-Thule and a portal to the Plane of Fear.
felwithea North Felwithe Old Main zone of Felwithe, city of the High Elves. Contains bank, vendors, and several guild halls.
felwitheb South Felwithe Old Second zone of Felwithe; contains guild halls for the arcane casters.
ferubi Ferubi, Forgotten Temple of Taelosia GoD In the center of the triangle created by Barindu, Qinimi, and Riwwi, this labyrinth of hallways houses parts to several quests
fieldofbone The Field of Bone RoK The most popular newbie zone for young Iksar. Contains a PoK book and sits between East Cabilis, Warslik's Woods, and the Emerald Jungle. Kurns Tower watches over the pit area, and Kaesora lies nearby in ruins. The watery area (the Lake of Dismay) contains a couple bandit caves, along with the island home of The Tangrin.
firiona Firiona Vie RoK Kunark outpost of all the "good" and "neutral" races around Norrath. Contains docks with a boat that goes to Butcherblock Mountains, along with vendors and a bank for all with good faction here. Counterpart to The Overthere.
frontiermtns Frontier Mountains RoK Great, very rough range of mountains. Home to hill giants, Burynai, and goblins. Also houses the Mines of Nurga and Temple of Droga. Found in between The Overthere, Lake of Ill Omen, and the Dreadlands.
frozenshadow Tower of Frozen Shadow SoV A great, dark tower found in the middle of Iceclad Ocean. There are seven floors, along with a basement (Tserrina's crypt); each floor contains a key, which must be procured in order to reach the next floor.
fungusgrove Fungus Grove SoL A rather strange, cavernous zone between Twilight Sea and Echo Caverns. A handful of quest NPCs and vendors can be found in here, along with lots of mobs in their late 40s to early 60s. A Lucid Shard (Dat) drops in here.
gfaydark Greater Faydark Old Large, low-level forest in western Faydwer. Contains Kelethin, and the entrances to Clan Crushbone and Felwithe.
greatdivide Great Divide SoV The central zone of Velious; this great canyon marks the spot where Veeshan struck Norrath with her massive claws, marking it as her own. The Great Divide contains a PoK book, a Druid circle, a Wizard spire (one of the four Luclin spires), the entrance to Velketor's Labyrinth, the new entrance to the Plane of Mischief, the entrance to Thurgadin, and a canyon leading to the Eastern Wastes.
greigsend Grieg's End SoL A labyrinth of hallways and stairwells found to the south of Dawnshroud Peaks, this zone contains a couple raid mobs (the Servitor of Luclin and Grieg Veneficus, the zone's namesake), along with an ancient necromantic shade, part of the Berserker epic 2.0.
grimling Grimling Forest SoL A dark, thick forest found to the northwest of Hollowshade Moor. In the southeast corner of the zone, there's a small Vah Shir outpost with a bank and several vendors. A river cuts through the zone from southwest to northeast. And to the northwest corner, there is a treetop village of Grimlings (similar to Kelethin); they also inhabit the tunnel leading into Acrylia Caverns, found nearby.
grobb Grobb Old City of the Trolls on Antonica. Was briefly taken over by the Frogloks and renamed to Gukta, but the Trolls retook their home.
growthplane Plane of Growth SoV Accessible through a portal in the Wakening Lands, Tunare's throne can be found within this zone.
guka Deepest Guk:

The Cauldron of Lost Souls

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
gukb Deepest Guk:

The Drowning Crypt

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
gukbottom Lower Guk Old The higher-level portion of the Guk dungeon, below Innothule Swamp.
gukc Deepest Guk: The Ancient Aqueducts LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
gukd Deepest Guk:

The Mushroom Grove

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
guke Deepest Guk:

The Foreboding Prison

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
gukf Deepest Guk:

The Chapel of the Witnesses

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
gukg Deepest Guk:

The Root Garden

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
gukh Deepest Guk:

The Accursed Sanctuary

LDoN These "Deepest Guk" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in South Ro.
guktop Upper Guk Old The lower-level of the two Guk dungeons, beneath Innothule Swamp.
halas Halas Old Frigid city of the Barbarians in northwest Antonica.
hateplane Plane of Hate Old The original version of the Plane of Hate. This version is now deprecated.
hateplaneb Plane of Hate LDoN The new version of the Plane of Hate. This version sports update mobs and loot tables.
highkeep HighHold Keep Old Also known as HighKeep; ideal for players of evil race in their late 20s, although players can stay as high as level 40. Contains a bank for good races.
highpass Highpass Hold Old Path between east and west Antonica. Also the path to The Serpent's Spine expansion; was revamped with its release.
hole Ruins of Old Paineel Old Also known as The Hole. A great cave beneath Paineel, on Odus. Contains a large number of epic pieces.
hollowshade Hollowshade Moor SoL A wide, grassy area, filled with average hills, and even a large lake to the south, found between Shar Vahl and Grimling Forest. An entrance to Paludal Caverns can be found in the southwest corner of the zone. Not as popular as Shadeweaver's Thicket for a newbie zone, due to the sonic wolves that roam the zone.
iceclad Iceclad Ocean SoV A great, expansive ocean on the eastern side of Velious. A boat travels between here and the Oasis of Marr, and a bridge leads between here and the Eastern Wastes. Contains the Tower of Frozen Shadow, and a handful of epic fights.
ikkinz Ikkinz, Chambers of Destruction GoD Used in seven total trials; three single-group, and four raid.
inktuta Inktu`Ta, the Unmasked Chapel GoD The last thing standing in a guild's way for entry to Txevu. Ruled by Noqufiel.
innothule Innothule Swamp Old The swamp outside Grobb and Guk, this zone is mostly useful for low-level Trolls and Frogloks.
jaggedpine Jaggedpine Forest N/A Added with a patch, this zone is a lush forest, filled with all manner of wild animal; snakes, bears, lions, etc. There is a Druid outpost in the northwest region of the zone. The zone can be accessed via teleporter gems to/from Blackburrow and Surefall Glade. Toward the northwest corner, there is a tunnel leading to Nedaria's Landing, a similarly lush zone.
kael Kael Drakkal SoV An underground city of the ice giants, between the Eastern Wastes and the Wakening Land. Home to lots of notable mobs and NPCs, but most notably, Derakor the Vindicator and the Avatar cycle; The Statue of Rallos Zek, The Idol of Rallos Zek, and The Avatar of War.
kaesora Kaesora RoK Large dungeon filled with ghosts, Sarnak, and Sarnak ghosts. Found in the Field of Bone.
kaladima South Kaladim Old The first zone of Kaladim; contains vendors and quest NPCs.
kaladimb North Kaladim Old The inner zone of Kaladim; contains a bank and several guild halls.
karnor Karnor's Castle RoK Great castle in the middle of the Dreadlands. Home to Venril Sathir and several epic 1.0 drops.
katta Katta Castellum SoL The Luclin city of the Combine empire. Contains a bank and vendors, like a normal city. Found on the western edge of the Tenebrous Mountains. Lcea Katta is a popular low-end raid mob in here. A Lucid Shard (Kelara) drops in here, in addition to Sanctus Seru.
kedge Kedge Keep Old A deep, underwater dungeon; several epic quests have drops within this zone.
kerraridge Kerra Isle Old A rocky zone; home to the Kerrans, a non-playable race of bipedal cats.
kithicor Kithicor Forest Old A dark forest, cursed with legions of undead when Lanys T`Vyl was defeated by Firiona Vie.
kodtaz Kod`Taz, Broken Trial Grounds GoD The first locked zone in the Gates of Discord expansion; was once popular, both for experience and for Ikkinz trials; has become highly deprecated
kurn Kurn's Tower RoK A tall tower in the Field of Bone. Lower-level dungeon containing droves of skeletons and Burynai.
Lake of Ill Omen lakeofillomen RoK A great lake in the center of the continent. Veksar is found at the base of the lake. Connects to Frontier Mountains and West Cabilis. Lots of mobs for players, mid 20s to early 30s. Also home to a Sarnak fortress, including the Chancellor of Di`zok.
lakerathe Lake Rathetear Old A great lake in southwest Antonica; contains portions of several epic quests. Also contains The Arena.
lavastorm Lavastorm Mountains Old A range of great fiery mountains in the northeast corner of Antonica. Contains parts for several epic quests, along with the entrances to Najena and Solusek's Eye/Nagafen's Lair. Was revamped with the release of Dragons of Norrath; now contains the path to The Broodlands.
letalis Mons Letalis SoL A hilly, rocky zone that sits between Marus Seru and The Grey. The Elemental Essence of Earth, part of the Magician epic 1.5, calls this zone home.
lfaydark Lesser Faydark Old The eastern portion of the Faydark Woods, on Faydwer; higher-level than its western counterpart. Contains the entrances to Castle Mistmoore and Mistmoore Catacombs.
maiden Maiden's Eye SoL This zone, found at the convergence of Dawnshroud Peaks, Akheva Ruins, and the Umbral Plains, can yield decent experience for players in their late 40s and early 50s. A Lucid Shard (Tak) drops here, from the Gorangas.
mira Miragul's Menagerie:

The Silent Gallery

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mirb Miragul's Menagerie:

The Maw of the Menagerie

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mirc Miragul's Menagerie:

The Spider Den

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mird Miragul's Menagerie:

The Hushed Banquet

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mire Miragul's Menagerie:

The Frosted Halls

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mirf Miragul's Menagerie:

The Forgotten Wastes

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mirg Miragul's Menagerie:

The Heart of the Menagerie

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mirh Miragul's Menagerie:

The Morbid Library

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
miri Miragul's Menagerie:

The Theater of Imprisoned Horrors

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mirj Miragul's Menagerie:

The Grand Library

LDoN These "Miragul's Menagerie" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Everfrost Peaks.
mischiefplane Plane of Mischief SoV This highly bizarre zone is home to Bristlebane and his subjects. Originally only accessible through a portal deep within the north wing of Temple of Veeshan, this zone was revamped, and a zone-in was added to Great Divide. One of the trees in the forest near the zone-in teleports players to Cobalt Scar, creating an easy route across Velious.
mistmoore Castle Mistmoore Old Was revamped to be a level 65+ zone, but was subsequently rolled back when Depths of Darkhollow was released.
misty Misty Thicket Old Sunny grassland outside Rivervale; playground for low-level Halflings.
mmca Mistmoore Catacombs:

The Forlorn Caverns

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmcb Mistmoore Catacombs:

The Dreary Grotto

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmcc Mistmoore Catacombs:

The Asylum of Invoked Stone

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmcd Mistmoore Catacombs:

The Chambers of Eternal Affliction

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmce Mistmoore Catacombs:

The Sepulcher of the Damned

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmcf Mistmoore Catacombs:

The Ritualistic Summoning Grounds

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmcg Mistmoore Catacombs:

The Cesspits of Putrescence

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmch Mistmoore Catacombs:

The Aisles of Blood

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmci Mistmoore Catacombs:

The Halls of Sanguinary Rites

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mmcj Mistmoore Catacombs:

The Infernal Sanctuary

LDoN These "Mistmoore Catacombs" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in Butcherblock Mountains.
mseru Marus Seru SoL A wide, open wasteland in the space where the Netherbian Lair, Sanctus Seru, and Mons Letalis meet. This zone is decent for players in their late 20s to early 30s, after they leave the Paludal Caverns.
najena Najena Old A dark dungeon off of Lavastorm Mountains. Filled with traps. Used to contain Journeyman's Boots.
natimbi Natimbi, the Broken Shores GoD Entry zone to Taelosia. Contains several epics, and the NPC to hand runes into for spells.
necropolis Dragon Necropolis SoV The great graveyard of the dragons; the true location of this zone is unknown, but it can be accessed via a teleporter in Western Wastes. Contains many points of interest. The Bard epic 1.5 quest has two fights in here. There are two undead dragons that give quests; Jaled Dar's shade (part of the key to Sleeper's Tomb and Hsagra's Shade (part of the Bard epic, as mentioned above). Zlandicar also resides in here.
nedaria Nedaria's Landing Old A beautiful nature zone off of Jaggedpine Forest; added to the zone as a prelude to Gates of Discord. Possibly a test of the new graphics engine, Tunare 3.
nektropos Nektropos SoV Little is known about this zone at this time.
nektulos Nektulos Forest Old A dark forest in northeastern Antonica. Playground for young Dark Elves. Revamped twice; once with the Depths of Darkhollow expansion, and again shortly thereafter due to the player base's dislike of the second version.
neriaka Neriak Foreign Quarter Old One of the four zones of Neriak, the Dark Elf city. This zone is the outermost.
neriakb Neriak Commons Old One of the four zones of Neriak, the Dark Elf city.
neriakc Neriak Third Gate Old One of the four zones of Neriak, the Dark Elf city. As the name suggests, this is the third zone of Neriak. Once through the Third Gate, players can enter Neriak Palace.
neriakd Neriak Palace Old One of the four zones of Neriak, the Dark Elf city. This is the innermost of the four; players can find the Dark Elf nobles within these walls.
netherbian Netherbian Lair SoL An extremely tall, rather long four-way corridor linking The Nexus (to the north), Marus Seru (to the west), and Dawnshroud Peaks (to the south). The eastern tunnel is caved in, taken over by the bizarre creatures known as Netherbians. There are side tunnels in the west and south wings inhabited by the Netherbians and Razorfiends.
nexus The Nexus SoL A hub zone; the part of Luclin that the Wizard spires on the planet can teleport to, and vice versa. The Nexus also connects to Netherbian Lair to the north, Shadow Haven to the east, The Bazaar to the south, and a PoK book to the west.
northkarana Northern Plains of Karana Old The northern quadrant of the Plains of Karana. Contains the Antonica spires to Luclin.
nurga Mines of Nurga RoK A deep goblin mine beneath the Frontier Mountains. Connects internally to the Temple of Droga.
oggok Oggok Old City of the Ogres, found in southwestern Antonica, off of The Feerrott.
overthere The Overthere RoK A mid 20s to late 30s zone found in northeastern Kunark, between Warslik's Woods, the Skyfire Mountains, and the Frontier Mountains. Notable areas are the mud pit to the northeast, where a lonely Iksar vendor sits; the deep chasm that pierces the center of the zone, about which little is known except that it contains Charasis; and the evil outpost in the northwest, complete with a PoK book
paineel Paineel Old City of the evil-aligned Erudites, this is the only other town on Odus.
paludal Paludal Caverns SoL This zone is a massive, dark cavern that links Shadow Haven, Shadeweaver's Thicket, and Hollowshade Moor. The bandit camps are an extremely fast way for players in their late teens to get to their mid 20s.
paw Infected Paw Old Found in South Karana. Once home to the Splitpaw Gnolls, this zone was invaded by Elementals.
permafrost Permafrost Keep Old The icy castle in the Everfrost Peaks, the great blue dragon Lady Vox calls this place home.
qcat Qeynos Catacombs Old The catacombs below Qeynos. Good for low level players.
qey2hh1 Western Plains of Karana Old The western quadrant of the Plains of Karana.
qeynos South Qeynos Old The southern, and older, half of the city of Qeynos.
qeynos2 North Qeynos Old The northern half of the Human city of Qeynos, found on the western coast of Antonica.
qeytoqrg Qeynos Hills Old The hills outside Qeynos, in western Antonica. Serves as the path from Qeynos to the Plains of Karana and the rest of Norrath.
qinimi Qinimi, Court of Nihilia GoD Used mostly as a passageway to Barindu or, less commonly, Ferubi.
qrg Surefall Glade Old A paradise for Druids and Rangers. The zone is mostly a town; a small village in a forest, surrounding a small lake at the bottom of a waterfall. Town contains a teleporter to Jaggedpine Forest.
qvic Qvic, Prayer Grounds of Calling GoD Jokingly called "candyland" by players, entry to this zone means droves of easy loot for a guild.
rathemtn Mountains of Rathe Old Great mountain range in southwestern Antonica; contains several epics, along with the fabled Hill Giants, popular for platinum farming.
rivervale Rivervale Old City of the Halflings.
riwwi Riwwi, Coliseum of Games GoD Little is known about this zone; it is very seldom traveled.
ruja Rujarkian Hills:

The Bloodied Quarries

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujb Rujarkian Hills:

The Halls of War

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujc Rujarkian Hills:

The Wind Bridges

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujd Rujarkian Hills:

The Gladiator Pits

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
ruje Rujarkian Hills:

The Drudge Hollows

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujf Rujarkian Hills:

The Fortified Lair of the Taskmasters

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujg Rujarkian Hills:

The Hidden Vale

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujh Rujarkian Hills:

The Blazing Forge

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
ruji Rujarkian Hills:

The Arena of Chance

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
rujj Rujarkian Hills:

The Barracks of War

LDoN These "Rujarkian Hills" zones are adventures that can be requested from the Wayfarer's Brotherhood camp located in East Commonlands.
runnyeye Clan RunnyEye Old A newbie dungeon near Rivervale, mostly for low-level Halflings.
scarlet Scarlet Desert SoL As the name implies, this zone is a great, red desert. It can be found between The Grey, the Twilight Sea, and Grieg's End; there is a large canyon leading between the Grey and the Twilight Sea. The Disciple of Sun, part of the Monk epic 1.5, can be found on the large mesa. A Lucid Shard (Set) drops in here.
sebilis Old Sebilis RoK The fallen home city of the once-great Iksar empire. A deep labyrinth of assorted mobs; from clay golems, to undead Iksar, to the great dragon Trakanon.
shadeweaver Shadeweaver's Thicket SoL This wide, open zone makes up the area to the west of Shar Vahl, whose entrance can be found in the zone's southeast corner. Players can enter Paludal Caverns through a tunnel at the north end of the zone. The system of tunnels in this zone actually runs all the way from the Paludal Caverns entrance down ot the southwest corner.
shadowrest Shadowrest Old Added sometime during the Gates of Discord era, this zone allows players with decayed corpses to retrieve them.
sharvahl Shar Vahl SoL The city of the Vah Shir. A well-defended fortress of sorts, found between Shadeweaver's Thicket and Hollowshade Moor. Contains the standard banks and vendors that can generally be found in cities, in addition to a large newbie area in the canyon surrounding the main city.
sirens Siren's Grotto SoV The short, cavernous zone that links Cobalt Scar and the Western Wastes. Contains Wygrish, part of the Monk epic 1.5; and Faleniel of Darkwater, part of the Enchanter epic 1.5.
skyfire Skyfire Mountains RoK A large fiery range of volcanic mountains between The Overthere and the Frontier Mountains. Decent experience in the 40s and early 50s. Pearlescent Fragments, part of the Cleric Epic 1.0, are a rare zonewide drop in here. Contains the entrance to Veeshan's Peak.
skyshrine Skyshrine SoV Mountaintop city of the Claws of Veeshan. Lots of quests reside in here, along with several notable dragons of the above faction.
sleeper Sleeper's Tomb SoV Also known as Kerafyrm's Lair, this deep, magical labyrinth is the tomb in which Kerafyrm himself sleeps eternally, kept that way by his four warders. The true location of this zone is unknown, although it can be assumed to be deep below Velious; its entrance is a teleporter found in the Eastern Wastes.
sncrematory Sewers of Nihilia -

Emanating Crematory

GoD The second trial in the Sewers of Nihilia series. Used to be required for Kod`Taz access; this requirement has been removed.
snlair Sewers of Nihilia -

Lair of the Trapped Ones

GoD The third trial in the Sewers of Nihilia series. Used to be required for Kod`Taz access; this requirement has been removed.
snplant Sewers of Nihilia -

Purifying Plant

GoD The first trial in the Sewers of Nihilia series. Used to be required for Kod`Taz access; this requirement has been removed.
snpool Sewers of Nihilia -

Pool of Sludge

GoD The fourth trial in the Sewers of Nihilia series. Used to be required for Kod`Taz access; this requirement has been removed.
soldunga Solusek's Eye Old The upper half of the fiery caverns beneath Lavastorm Mountains.
soldungb Nagafen's Lair Old The deeper portion of the fiery dungeons beneath Lavastorm Mountains. Contains the great red dragon, Nagafen.
soltemple Temple of Solusek Ro Old A fiery temple to Solusek Ro within the Lavastorm Mountains, this zone contains vendors who sell a large number of Wizard and Magician spells.
southkarana Southern Plains of Karana Old The southern quadrant of the great Plains of Karana. Contains an aviak village, a couple pieces for epic quests, and Infected Paw.
sseru Sanctus Seru SoL This zone is the haven for traitors to the Combine Empire. Within can be found Lord Inquisitor Seru, the leader of these traitors. A key must be possessed in order to enter the Inquisitor's chamber. In addition, A Lucid Shard (Kelara) drops from the Legionnaires in here.
ssratemple Ssraeshza Temple SoL This great temple is ruled by the Shissar; complete with undead Iksar slaves in the mines. There are a number of notable raid mobs in here; Arch Lich Rhag`Zadune, the High Priest of Ssraeshza, Vyzh`dra, Xerkizh the Creator, and Emperor Ssraeshza, the zone's namesake. There is a key required to enter the Emperor's chamber. A Lucid Shard (Vin) drops in the mines, from the undead Soriz Iksar.
steamfont Steamfont Mountains Old Large mountain range in eastern-central Faydwer. Newbie zone for Gnomes.
stonebrunt Stonebrunt Mountains Old Set of rocky mountains on Odus, this zone is the path to Gunthak and the rest of the Legacy of Ykesha expansion.
swampofnohope Swamp of No Hope RoK This dark swamp is sandwiched between East Cabilis, the Field of Bone, Firiona Vie, and Trakanon's Teeth. Frogloks have a small city in the treetops here, similar to Kelethin. Home to the great fallen dragon, Ithiosar the Black. Packed full of mobs ranging from lowbie to the early 20s.
tacvi Tacvi, Seat of the Slaver GoD The end-game zone of the Gates of Discord expansion. Extremely difficult zone, although not disproportionate to the loot; ruled by Tunat`Muram Cuu Vauax.
taka Ruins of Takish-Hiz:

The Sunken Library

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takb Ruins of Takish-Hiz:

The Shifting Tower

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takc Ruins of Takish-Hiz:

The Fading Temple

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takd Ruins of Takish-Hiz:

The Royal Observatory

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
take Ruins of Takish-Hiz:

The River of Recollection

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takf Ruins of Takish-Hiz:

The Balancing Chambers

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takg Ruins of Takish-Hiz:

The Balancing Chambers

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takh Ruins of Takish-Hiz:

The Sweeping Tides

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
taki Ruins of Takish-Hiz:

The Antiquated Palace

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
takj Ruins of Takish-Hiz:

The Prismatic Corridors

LDoN These "Ruins of Takish-Hiz" adventures can be requested from the Wayfarer's Brotherhood camp found in North Ro.
templeveeshan Temple of Veeshan SoV The end-game zone of the Scars of Velious expansion. Found within a chasm in the Western Wastes, there are three wings, each a different "tier" of difficulty. The east wing, also known as the Halls of Testing, is the easiest. The west wing is the next step up, and contains a teleporter back out to the Western Wastes. The north wing is the toughest, and includes the ring of Vulak`Aer; the original way into the Plane of Mischief could be found up here.
tenebrous Tenebrous Mountains SoL A large, rather wide-open mountain range to the north of Grimling Forest. Katta Castellum can be found at the succor point, on the western zone wall. There isn't much of interest in here, except the Coterie outposts and the castle.
thedeep The Deep SoL A long series of dark tunnels, this zone is most notable for Koxiux the Imperceptible, who drops the Wand of Imperceptibility. Also notable are the Thought Horror Overfiend and The Burrower Beast, both raid mobs. A Lucid Shard (Raf) drops in here.
thegrey The Grey SoL Most notable about this zone is that their is no air; players will need to either get in and out quickly, or bring some sort of Enduring Breath, just like being underwater. To the south of this rocky plain is Mons Letalis; to the east, the Scarlet Desert. In the center, the Ssraeshza Temple. There are traps littered throughout the zone that will spawn one or more rock golems. A Lucid Shard (Kel) drops in here.
thurgadina Thurgadin SoV The city of the Coldain Dwarves, found at the north end of the Great Divide. Houses several quest NPCs, along with the standard bank and vendors that can generally be found in cities.
thurgadinb Icewell Keep SoV A deep, icy cavern beneath Thurgadin. Home to Dain Frostreaver IV.
timorous Timorous Deep Old The path for boats to get between Kunark and the rest of Norrath. Contains several epic pieces, along with boat zone lines to Butcherblock Mountains, South Ro (previously Oasis of Marr), Firiona Vie, and The Overthere.
tipt Tipt, Treacherous Crags GoD The only remaining requirement for access to Kod`Taz. Many players who did this trial when it was new still cringe at the mention of Tipt.
trakanon Trakanon's Teeth RoK A dark, swampy jungle between the Swamp of No Hope and the Emerald Jungle. Worth noting is Emperor Ganak, ghost of the great Iksar ruler, who can be found in a small crypt in the southwestern corner of the zone; he offers the Key to Sebilis quest. The zone-in to Old Sebilis can be found in the far southeast portion of the zone.
tutoriala Mines of Gloomingdeep Old The original tutorial zone. This version is now obsolete.
tutorialb Mines of Gloomingdeep Old The current version of the tutorial zone.
twilight Twilight Sea SoL As the name suggests, this is a water-driven zone in one of the darker regions of Luclin; there are several large lakes, and an (even larger) sea. The zone sits between Katta Castellum and the Scarlet Desert. There is a tunnel into Fungus Grove in the largest body of water.
txevu Txevu, Lair of the Elite GoD Popular mostly for its series of intra-zone progression events that lead to a Tacvi key, although it also has a number of loot events.
umbral Umbral Plains SoL This zone sits on the dark side of Maiden's Eye; the side farthest from the Dawnshroud Peaks. This dark, thinly forested zone is home to a couple raid mobs; Rumblecrush, Zelnithak, and Doomshade. There is also a mob for the Shaman epic 1.5 in here. The entrance to Vex Thal can be found on the southern edge of the zone.
unrest Estate of Unrest Old A dark, haunted mansion on Faydwer. Instanced version is a variable-level, 6-player dungeon.
uqua Uqua, the Ocean God Chantry GoD Highly difficult raid trial, and the last requirement for players to enter Qvic. This zone introduced zonewide AoEs and mobs that spawn on players' death to the game.
veeshan Veeshan's Peak RoK The original end-game zone of Kunark. Was revamped recently to be on par with the Elemental planes, in terms of loot and difficulty. Once required a long and drawn-out keying quest; a shorter bypass quest was added with the revamp. Now requires a Cipher of Veeshan to enter.
veksar Veksar RoK A deep, underwater ruin of a once-great Iksar city, found beneath the Lake of Ill Omen. Zone is filled with undead Iksar, aqua goblins, and various golems. The zone is considered unique because it presents the appearance of a rather wide-open dungeon, but upon closer inspection, it must be explored in a linear faction. Near the end, a raid force can battle Garudon, a great skeletal dragon and low-end raid encounter.
velketor Velketor's Labyrinth SoV A magical cave, home of the dragon Velketor, found in the southwest corner of the Great Divide.
vexthal Vex Thal SoL The end-game zone of the Shadows of Luclin expansion. This great, expansive labyrinth of alien hallways contains many raid level mobs, with Aten Ha Ra as the zone's final mob.
vxed Vxed, the Crumbling Caverns GoD Used to be required for Kod`Taz access. Not nearly as difficult as Tipt, and sometimes hailed for its abundant, fast experience. The Paladin epic 1.5 quest introduces a special instance of this zone.
wakening Wakening Land SoV A grassy forest that sits between Kael Drakkal and Skyshrine. Very notable for being the only way into the Plane of Growth; and for the nasty dragon, Wuoshi, who spawns at the Druid/Wizard port-in.
warrens The Warrens Old A kobold-filled cavern between Paineel and the Stonebrunt Mountains.
warslikswood Warslik's Woods RoK A dark forest found between the Field of Bone, West Cabilis, and The Overthere. Has experience mobs ranging from lowbie up to mid-30s. There is a forest giant fort in the middle, where one can acquire the coveted Forest Loop. A goblin fort sits around a bridge across the great river chasm to the north. To the northwest, the Crypt of Dalnir can be found. And to the south, a cave leads to the Lake of Ill Omen.
westwastes Western Wastes SoV A great, snowy plain on the western side of Velious. Contains the teleporters to the Dragon Necropolis and into the Temple of Veeshan. Connects to the rest of Velious via Siren's Grotto. The Disciple of Moon, part of the Monk epic 1.5, resides in this zone. A banished efreeti can also be found here, which drops a Banished Efreeti Heart, the only item required for the alternate key to the Plane of Fire.
yxtta Yxtta, Pulpit of Exiles GoD A zone split into two halves; one contains the Primals, the other contains the entrances to Uqua and Qvic.

Other zonesEdit

Monster Graveyard
Not truly a zone, the term Monster Graveyard is one used by popular fansites, such as Allakhazam, to list mobs that have been removed from the game.
Marauder's Mire
A zone that was only available on the now defunct Legends server.
Mines of Gloomingdeep (1-10)
A zone from the EverQuest tutorial.
With the patch from June 29, 2005 the (revamped) tutorial now supports players up to lvl 10 (used to be lvl 5 prior to the patch), although it is technically possible to remain in Gloomingdeep until level 15.
Shadowrest
A graveyard zone designed to house decayed corpses once they vanish from the zones they died in. After 7 days, players may visit Shadowrest to retrieve them. The zone can be accessed by talking to one of the appropriate NPCs who will transport the player there.
Sunset Home (CSHome)
The 'new' home zone for EverQuest Customer Service representatives (Guides and GMs), created especially for this purpose after their old home area (the Plane of Sky quest room underneath the first island) was turned into a public space and opened to players. This zone contains many vendors that supply items and equipment needed by GMs and Guides in the course of their work, as well as a number of NPC former Guide/GM Avatars honoring the memory of their former owners who are deceased in real life. This zone is not accessible to players since it has no zone lines (it can only be accessed by teleportation) and the zone data files are not part of the normal EQ installation but must be manually added.

NotesEdit


EverQuest video games

EverQuest
The Ruins of Kunark • The Scars of Velious • The Shadows of Luclin • The Planes of Power • The Legacy of Ykesha • Lost Dungeons of Norrath • Gates of Discord • Omens of War • Dragons of Norrath • Depths of Darkhollow • Prophecy of Ro • The Serpent's Spine • The Buried Sea • Secrets of Faydwer

EverQuest II
The Bloodline Chronicles • The Splitpaw Saga • Desert of Flames • Kingdom of Sky • The Fallen Dynasty • Echoes of Faydwer • Rise of Kunark

Spinoffs
EverQuest Online Adventures • EverQuest Online Adventures: Frontiers • Champions of Norrath: Realms of EverQuest • Champions: Return to Arms • Lords of EverQuest • EverQuest Role-Playing Game


Universe • Zones • Player guilds • Timeline • Deities

fr:Zones d'EverQuest

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